Rulebooks
🎮 Tracking Freaks 4U's rulebooks and related pages (by GameSportsNet-Tracker)
BakkesMod2-Plugins
Default plugins for BakkesMod 2 (A Rocket League training framework) (by bakkesmodorg)
Rulebooks | BakkesMod2-Plugins | |
---|---|---|
2 | 13 | |
0 | 94 | |
- | - | |
6.8 | 0.0 | |
over 1 year ago | about 1 year ago | |
HTML | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rulebooks
Posts with mentions or reviews of Rulebooks.
We have used some of these posts to build our list of alternatives
and similar projects.
BakkesMod2-Plugins
Posts with mentions or reviews of BakkesMod2-Plugins.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Cannot modify controller inputs in an online game
Hello. I'm trying to make a relative car controller plugin where the direction inputs of dodging, aerials and air rolls are relative to the rotation of the car. I'm using this event hook : `gameWrapper->HookEventWithCaller("Function TAGame.Car_TA.SetVehicleInput")` same as used by the [MechanicalPlugin](https://github.com/bakkesmodorg/BakkesMod2-Plugins/blob/master/MechanicalPlugin/mechanicalplugin.cpp). The algorithms are ironed down and everything works fine in freeplay. The problem is when I start an online game, the animations play as it's supposed to move, but the car is moving how the original inputs were intended to.
- What is the Workshop Plugin and the RCON Plugin?
-
What are good custom maps to get better mechanics ?
u/ytzi13 said most of what I wanted to say. Listen to them. Especially the thing about free play. I'd advise you to download bakkesmod though.
-
Issues with starting bakkesmod
Include a screenshot of your "Version Info" (In bakkesmod, go to Help -> show version info. Currently the newest version is Injector: 28, BakkesMod:136~~~~. If you're not on these versions, download the newest version from bakkesmod.com) I downloaded the newest version today but the injector doesn't start.
-
Can you customize the Speed at which the ball roll towards you with the Right D-pad button?
For a full list of cvars that the redirect plugin uses, see here.
-
Nice flick c:
^ this. Also you can use the hitbox plugin on bakkesmod so you can actually see it in training as it won't work in actual game as it would be a advantage
-
After 2 hours in training i finally had my golden moment
Also if possible use https://bakkesmod.com/ (PC ONLY and I think steam only) Helps a ton in Freeplay since it can use your Chat binds to pass the ball to you or do a ground roll to you.
-
[PC] [H] Every Item in the game [w] 1000c
>! https://bakkesmod.com !<
- If you play 1v1, you know how good this felt
-
I cleared out the entire dropshoot floor in free play
https://bakkesmod.com/ There are plenty tutorials on YouTube for extra help.
What are some alternatives?
When comparing Rulebooks and BakkesMod2-Plugins you can also consider the following projects:
lol-pick-ban-ui - Web-Based UI to display the league of legends champ select in esports tournaments.
DualSense-Windows - Windows API for the PS5 DualSense controller