RoadCaptain
Mono
RoadCaptain | Mono | |
---|---|---|
33 | 90 | |
80 | 10,853 | |
- | 0.4% | |
9.5 | 6.0 | |
about 2 months ago | 7 days ago | |
C# | C# | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoadCaptain
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RoadCaptain release 0.7.0.6: Route sharing and more
You can download the new release right here for WIndows or macOS
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Coming soon to RoadCaptain: live elevation plot of the route!!!
Get it while it’s fresh: https://github.com/sandermvanvliet/RoadCaptain/releases/tag/prerelease/0.6.11.0
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New RoadCaptain release
Release can be found here, for macOS and Windows.
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Is Maui dead on arrival?
I’ve built one largish app in case you want to see what that looks like: https://roadcaptain.nl or https://github.com/sandermvanvliet/RoadCaptain
- Pacepartner breaks the route I am following
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what's the longest route for a full day ride?
If you want to make a custom route you can use RoadCaptain (https://github.com/sandermvanvliet/RoadCaptain) and make one as long as you want 👍
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Road Captain release 0.6.7.0
I've just released version 0.6.7.0 of Road Captain that fixes an issue with the go-straight turns that did not work anymore after the Zwift 1.27 update. See here for the github issue and the post on the Zwift Forum
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RoadCaptain release 0.6.6.0
You can find the latest release for Windows and macOS right here: https://github.com/sandermvanvliet/RoadCaptain/releases/tag/0.6.6.0
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Looking for some RoadCaptain input
I'm currently working on adding some new features to the Route Builder of [RoadCaptain](https://github.com/sandermvanvliet/RoadCaptain) and I'm looking for some input on what things are going to look like.
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RoadCaptain: Makuri Islands coming real soon!
Get it here for Windows and macOS!
Mono
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How exactly does Unity integrate with IDEs - how does the editor build work?
In the video you basically install .NET 7.0 SDK with the deb packages from Microsoft repos AND mono deb packages from repos laid out in https://www.mono-project.com/ apart from Unity and VS Code. And then you configure VS Code so that it always uses Mono installed in the system (not Unity Editor's own instance???)
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Is there anything inherently wrong with .net applications for self-hosting? (especially in terms of privacy)
4- Any user-side telemetry would be in the MS .Net framework, which is not used when you selfhost as .net based stuff like Jellyfin use Mono, which is fully open-source and independent (https://www.mono-project.com/)
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Mono: A Simple UI/Web/Desktop/Mobile Framework Written in Nim
Did they intentionally name it after a widely used, well known programming framework[1], or did they want to guarantee, I dunno, that they will fly way, way under the radar? I thought it was bad form to name a new programming language 'Cedar', but at least the other Cedar isn't actively developed, unlike the other Mono.
[1] https://www.mono-project.com/ for the few of you who didn't know.
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How do I get the target framework assemblies for version 4.6.2 (Or any version) on Linux?
.NET 4.8.1 and earlier do not install on Linux. Unless you want to play around with Mono (your mileage may vary): https://www.mono-project.com/
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Java 21 will introduce Unnamed Classes and Instance Main Methods
They have deceived you. https://www.mono-project.com/ I seriously don't know how well wine can deal with newer .NET winforms
- Ich werde niemals auf Proprietäre r Basis software entwickeln
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never ending
It also gained a lot of more popularity and success after the release of the open source implementation of it called Mono.
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Help with using Mono with CMake
Hey, I'm working on a C++ game engine in VS Code and wanted to add C# scripting, so I'm trying to install Mono. I already got SDL2 working with CMake, but I'm having trouble setting up Mono because it doesn't seem to have any out of the box CMake support.
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What do you guys think about this? Microsoft is experimenting with a Windows gaming handheld mode for the Steam Deck.
Microsoft already has universal cross flatform low level spyware as C# and .NET (which is used by tons of even native linux games, especially made with Unity), mono is sponsored by Microsoft and has telemetry. Wine also uses mono.
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An interesting title
And then installs proprietary steam, spotify, vscode and develops on C# for linux with telemetry even in mono runtime...
What are some alternatives?
qdomyos-zwift - Zwift bridge for smart treadmills and bike/cyclette
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
zwift-workout-file-reference - Reference documentation for the Zwift workout file format
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
sauce4zwift - Sauce for Zwift™
ABP - Open Source Web Application Framework for ASP.NET Core. Offers an opinionated architecture to build enterprise software solutions with best practices on top of the .NET and the ASP.NET Core platforms. Provides the fundamental infrastructure, production-ready startup templates, application modules, UI themes, tooling, guides and documentation.
zwiftmap - Interactive map to discover all worlds and routes of Zwift
ASP.NET Boilerplate - ASP.NET Boilerplate - Web Application Framework
gymnasticon - Make obsolete and/or proprietary exercise bikes work with popular cycling training apps like Zwift, TrainerRoad, Rouvy and more.
squoosh - Make images smaller using best-in-class codecs, right in the browser.
Avalonia.Markup.Declarative - Provides helpers for declarative ui in C#
CoreFX - This repo is used for servicing PR's for .NET Core 2.1 and 3.1. Please visit us at https://github.com/dotnet/runtime