Ribir VS rui

Compare Ribir vs rui and see what are their differences.

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Ribir rui
3 24
1,113 1,862
9.3% 1.7%
9.6 9.4
3 days ago 27 days ago
Rust Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Ribir

Posts with mentions or reviews of Ribir. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-10-28.
  • Apple is Killing Swift – A great language strangled by governance
    3 projects | news.ycombinator.com | 28 Oct 2024
    Given the rather bad (still!) error messages you get with SwiftUI that seem to be a result of function builders, I'd say it wasn't worth it. At least I get fewer of the "couldn't produce a diagnostic, please file a bug" errors than I used to.

    Then there are property wrappers, which wrap struct/class fields with get/set code (IIRC Lattner didn't like the property wrappers). They've been partially replaced in SwiftUI by macros. The @Observable macro (probably the most widely used one) decorates your class with code that notifies listeners (almost always SwiftUI) of changes. I'd be curious to see what SwiftUI would look like without property wrappers (or macros).

    I think they had a missed opportunity to really add robust updating of views in response state changes. Currently it's still relatively easy to not have your SwiftUI views update because your data model uses some object that isn't @Observable.

    I wrote a UI library inspired by SwiftUI, but in Rust [1], and of course I couldn't add anything to the language, and more experienced Rust programmers discouraged me from using macros. So it can be done without all the extra stuff Swift added.

    [1] https://github.com/audulus/rui

  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust

What are some alternatives?

When comparing Ribir and rui you can also consider the following projects:

rerun - Visualize streams of multimodal data. Free, fast, easy to use, and simple to integrate. Built in Rust.

vger - 2D GPU renderer for dynamic UIs

concoct - A reactive runtime for embedded systems in Rust

floem - A native Rust UI library with fine-grained reactivity

cargo-apk - Helps cargo build APKs

7GUI - the 7 gui project

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Revolutionize your code reviews with AI. CodeRabbit offers PR summaries, code walkthroughs, 1-click suggestions, and AST-based analysis. Boost productivity and code quality across all major languages with each PR.
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Collect, organize, and act on massive volumes of high-resolution data to power real-time intelligent systems.
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