RetroFPSStudio VS 3D-Raycaster-Engine

Compare RetroFPSStudio vs 3D-Raycaster-Engine and see what are their differences.

3D-Raycaster-Engine

OpenGL Raycaster written in C. (by ValiantInteractive)
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RetroFPSStudio 3D-Raycaster-Engine
1 1
21 2
- -
0.0 3.8
over 2 years ago over 2 years ago
C, Lua C
proprietary -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RetroFPSStudio

Posts with mentions or reviews of RetroFPSStudio. We have used some of these posts to build our list of alternatives and similar projects.

3D-Raycaster-Engine

Posts with mentions or reviews of 3D-Raycaster-Engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-08-31.

What are some alternatives?

When comparing RetroFPSStudio and 3D-Raycaster-Engine you can also consider the following projects:

PortableGL - An implementation of OpenGL 3.x-ish in clean C

McCode - The home of the McStas (neutrons) and McXtrace (x-rays) Monte-Carlo ray-tracing instrument simulation codes.

FastDoom - Doom port for DOS, optimized to be as fast as possible!

vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.

RayCastingTutorial - A simple RayCasting rendering tutorial for game development

ascii-raytrace - ray tracing on the command line

terminal_dungeon - A raycasting library for your terminal!

linon - Non-Linear Ray Casting on the web, and on your desktop too

sl3dge - Simple Lightweight 3D Game Engine

g3n - Go 3D Game Engine (http://g3n.rocks)

C-Raytracer - A CPU raytracer from scratch in C

LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com