RemotePlayWhatever
greenworks
RemotePlayWhatever | greenworks | |
---|---|---|
44 | 11 | |
932 | 1,438 | |
- | 0.5% | |
3.3 | 6.9 | |
7 months ago | 25 days ago | |
C++ | C++ | |
MIT License | MIT License |
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RemotePlayWhatever
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Best way to play local multiplayer games on two steam decks (i.e. one streaming to the other and taking input from the other)
I believe it is possible to force remote play together on unsupported titles. This is pretty much what you need to do for a "generic" answer. https://github.com/m4dEngi/RemotePlayWhatever
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Steam Deck OLED
Is this the best tool for that?
https://github.com/m4dEngi/RemotePlayWhatever
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Non-steam games on remote play?
You need https://github.com/m4dEngi/RemotePlayWhatever to do that or skip Steam altogether and go for https://moonlight-stream.org/ instead.
- Nintendo has issued a DMCA against Dolphin’s steam page
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Nintendo sends Valve DMCA notice to block Steam release of Wii emulator Dolphin
You can use RemotePlayWhatever to play anything you want with remote play.
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Remote Play Together not showing up, anyone else has this issue?
Some games don't officially support Remote Play Together. For those games you can use this: https://github.com/m4dEngi/RemotePlayWhatever
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Sf6 steam demo. Remote play?
https://github.com/m4dEngi/RemotePlayWhatever used this to play with a friend. Delay was very noticable, P2 basically has no confirms. Imagine playing SF4 with a shitty connection
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TIL you can combo GlosSI and RemotePlayWhatever to use Steam's Remote Play Together with Xbox PC Game Pass games
Link to GlosSI Link to RemotePlayWhatever
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Gal pal of mine wants to play Disco but doesn't have a working PC. NOT A PROBLEM. I GOT YOU GIRL
Disco doesn’t support Remote Play Together, but it might work with this tool.
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Replacement for Parsec?
This is one: https://github.com/m4dEngi/RemotePlayWhatever
greenworks
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Progressing achievement stat for Steam?
According to the documentation, greenworks.setStat(name, value) is probably what I'm looking for. The problem is, I'm not sure what to put for the value. From what I can tell (and I could be wrong), it only sets the stat to a specific value, and can't do something like +1 to the stat. If I could set the value to an in game variable that works too, but I don't know what I'd put in for "value" to make that happen. If anyone can tell me how I can make this work, that'd be great. Thanks in advance!
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The Code
they're also using https://github.com/greenheartgames/greenworks for the steam integration
- I published a WebGL-based RTS game called Furs of Fury on Steam
- That's a great suggestion.tr
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Creating a game with Electron.
There's already electron based games on steam and they use Greenworks to integrate with the steam API, but as you've already said, it's not very common at all.
- Electron Publishing
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Has anyone successfully integrate Steam Overlay with Greenworks SDK?
I've been looking at a ton of places and can't find any good answers, so was hoping maybe someone here has made a game with JS and successfully integrated Greenworks SDK to get steam overlay/Achievements working.
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My game teaches Japanese, and helps train reading speed in a fun way. You Can Kana launches on Steam this summer (link in comments)
You're welcome! On the subject of electron I just remembered I'll be using Greenworks for Steam Achievement hookup.
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Is JavaScript/PWA legitimate 2D game development?
For Steam integration, Green Heart Games published a Steamworks wrapper for Node.js called Greenworks: https://github.com/greenheartgames/greenworks
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Using Electron
You may already know about this, but there's an addon for Steam integration, Greenworks.
What are some alternatives?
RemotePlayDetached - Remote Play Detached
electron-threejs-example - Transparent three.js examples on top of electron
GloSC - Tool for using Steam-Input controller rebinding at a system level alongside a global overlay [Moved to: https://github.com/Alia5/GlosSI]
packager - Customize and package your Electron app with OS-specific bundles (.app, .exe, etc.) via JS or CLI
sunshine - Host for Moonlight Streaming Client
web-to-desktop-framework-comparison - This repository has been made to create an objective comparison of multiple frameworks that allow us to "transform" our web apps to desktop applications.
Sunshine - Self-hosted game stream host for Moonlight.
nw.js - Call all Node.js modules directly from DOM/WebWorker and enable a new way of writing applications with all Web technologies.
issues-launcher - For all bugs, crashes and exceptions for the Harbor launcher.
OS.js - OS.js - JavaScript Web Desktop Platform
SamRewritten - Steam Achievement Manager For Linux. Rewritten in C++.
immutable-js - Immutable persistent data collections for Javascript which increase efficiency and simplicity.