ReflectionsOS
ESP32-BLE-Gamepad
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ReflectionsOS | ESP32-BLE-Gamepad | |
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25 | 25 | |
53 | 929 | |
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8.7 | 6.4 | |
7 days ago | 6 days ago | |
C | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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ReflectionsOS
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GPS active antenna for wearable for ATGM336H?
I am searching for a GPS antenna for a wearable project. It uses an ESP32-S3 and ATGM336H GPS module (basically an inexpensive version of the UBlox Neo-8) on a custom designed 34 mm round board. This is in the Reflections open-source project at GitHub - frankcohen/ReflectionsOS: Arduino-based Internet enabled watch project and reference architecture to make your own projects.
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Arduino and BLE on ESP32 as server and client combined, using NimBLE
Below is the source code I wrote. It is part of the code I wrote for https://github.com/frankcohen/ReflectionsOS and does not compile by itself - I include it as an example to write your own code. I am distributing it under a GPL v3 license - free software, when you change the code you need to publish your code to the world. I use the code in my Reflection's open source project at https://github.com/frankcohen/ReflectionsOS in the BLE.h and BLE.cpp code files.
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Preparing product for manufacturing
I've been working on an ESP32-S3 open source project (https://github.com/frankcohen/ReflectionsOS). It's a 34 mm round board, double sided, for building a mobile entertainment experience. I've been successful at producing short runs (less than 10) in China and having the assembly work done in California (Surface Mount Solutions in Santa Clara does an excellent job). I'm coming up on a decision to manufacture 500 of the boards and I'm split between sourcing the boards and parts in China and having the assembly done here. I'm expecting the reject rate on the board testing will justify the California assembly costs.
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ESP32 USB is frustrating, try JCUSB for S3 + USB + CDC + OpenOCD + Arduino IDE
other documents are there, for example using ESP32 and SD/NAND as MSC, using JSON data, and other sketches are at https://github.com/frankcohen/ReflectionsOS/tree/main/Docs
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ESP32-S3 USB frustrates me, you too?
Thanks! My hope is my project becomes a useful open-source resource for other makers too. I want to get the USB upload working to the same degree as the reference dev boards. That's why I'm working on this now. The repository is at https://github.com/frankcohen/ReflectionsOS
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Anyone know of an accelerometer gesture sense that doesn't require tensorflow or other remote AI?
Thanks! I'm glad to hear your experience with TFLM and the others. I found the Dynamic Time Warping algorithm to train and find patterns. I got it working today on ESP32-S3 and an LIS3DHTR accelerometer. It's accurate about 70% of the time. I'll publish the source to the Reflection's Experiments repository https://github.com/frankcohen/ReflectionsOS/tree/main/Experiments soon.
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Turn your TTGO T-Watch 2020 to BlueTooth Mouse and control your computer...
That's a cool project! I'm making an esp32 wrist watch too (https://github.com/frankcohen/ReflectionsOS). It doesn't have a touch screen, it does have a compass/gyro/accellerometer/gps. I'm thinking of adapting your code to use the accelerometer to do the pointing. If it works I'll post the results to github. Thanks for the inspiration! -Frank
- AirGuitar fun with ESP32, Bluetooth Classic A2DP, SD NAND, Accelerometer
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ESP32-S3 Lillygo T-Display: Is a FAT32 Mass Storage Device using onboard FLASH possible?
To be clear, I haven't done any of this, but I'm assuming these would be the steps. With the S3, you can certainly emulate a mass storage device - and here's a link for someone who did that: https://github.com/frankcohen/ReflectionsOS/tree/main/Devices/Hoober/Software/USB-MSC Ok, now for the next part - fat32 (or more specifically, long filenames) - looking at the example above, it looks like everything is done at the block level, so I would guess that would mean when you're doing your partition table on the ESP32, you'd set aside some amount, like let's say 200k, and instead of using it for NV (like LittleFS or whatever), you'd then perform the block read/write functions. Assuming this is the case, then really the format of the partition is irrelevant to the ESP32, it's only handling blocks - it would be the PC that would format it FAT32 or whatever - so this should work.
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[PCB Review] An IOT playground board based on esp32 s3 wroom
I agree, there's nothing like making your own board. My open-source open-hardware ESP32 project is here: https://github.com/frankcohen/ReflectionsOS. It's a round 34 mm double sided board for a wrist watch project. Hoping to do what you did next week, post the schematics for feedback and quality improvements. Thanks for the inspiration. -Frank
ESP32-BLE-Gamepad
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esp32 xbox controller?
Trying to find premade code to make an xbox style controller for Steam. I have looked into it before but what I found isn't exactly clear. https://github.com/lemmingDev/ESP32-BLE-Gamepad This was the code I found but I don't understand what they define as a "hat" and how you're supposed to get 128 buttons.
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Cursed Arduino mod
Conveniently, I had a spare ESP32 board sitting in a drawer (which is not an Arduino and technically makes the title of this post innacurate, I know), and a quick Google search showed that some legendary human being had already done the hard work of writting an Arduino library to create Bluetooth wireless gamepads on ESP32. The stage was set!
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Cigar Box Bluetooth Page Turner
Absolutely! It's quite a bit more complicated, but someone else has already put their code on GitHub for one: https://github.com/lemmingDev/ESP32-BLE-Gamepad
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DIY Joycons
I simply want the controller to be able to function as a single full-fledged controller (with all the buttons of a regular controller) but also have the functionality of being split into two smaller/simpler controllers. For a smaller handheld, I was able to create a simple bluetooth controller using an ESP32-WROOM-32 and the ESP32-BLE-Gamepad library by lemmingDev.
- Bluetooth arcade controller board with 20+ inputs?
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Wired to wireless gamepad using ESP32
Googling ESP32 Bluetooth game pad shows that there are libraries so I assume it's possible.
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Connecting controller through steam
I used the ESP32-BLE-Gamepad library and changed up the flight controller example code slightly. I’d appreciate any advice, thanks!
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has anybody made a game controller thats natively supported on android? what libraries are recommeded
Yes, with an ESP32 and the Bluetooth LE Gamepad library.
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First ever Bluetooth Clone Hero controller?
This is the library I used.
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Controlling an ESP32-C3 through gamepad
Have you looked at this one? https://github.com/lemmingDev/ESP32-BLE-Gamepad
What are some alternatives?
JPEGDEC - An optimized JPEG decoder for Arduino
NimBLE-Arduino - A fork of the NimBLE library structured for compilation with Arduino, for use with ESP32, nRF5x.
Adafruit_TinyUSB_Arduino - Arduino library for TinyUSB
bluepad32 - Bluetooth gamepad, mouse and keyboard support for ESP32 and PicoW
esp32FOTA - Experiments in firmware OTA updates for ESP32 dev boards
ESP32-BLE-Mouse - Bluetooth LE Mouse library for the ESP32 (Arduino IDE compatible)
nodemcu-firmware - Lua based interactive firmware for ESP8266, ESP8285 and ESP32
ESP32-BLE-Keyboard - Bluetooth LE Keyboard library for the ESP32 (Arduino IDE compatible)
arduino-esp32 - Arduino core for the ESP32
arduino-n64-controller-library - Arduino N64 Controller Library
rr_controller