Realtime-Compute-Shader-Unity-PathTracer VS voxel-planets

Compare Realtime-Compute-Shader-Unity-PathTracer vs voxel-planets and see what are their differences.

Realtime-Compute-Shader-Unity-PathTracer

A passion projects that has been going on for awhile, finally at a place where I feel comfortable tentatively uploading it to Github for others [Moved to: https://github.com/Pjbomb2/TrueTrace-Pathtracer] (by Pjbomb2)

voxel-planets

Generation of planets with dynamic terrain (by josebasierra)
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Realtime-Compute-Shader-Unity-PathTracer voxel-planets
2 2
203 94
- -
9.1 0.0
over 1 year ago over 2 years ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Realtime-Compute-Shader-Unity-PathTracer

Posts with mentions or reviews of Realtime-Compute-Shader-Unity-PathTracer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-05.

voxel-planets

Posts with mentions or reviews of voxel-planets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-05.

What are some alternatives?

When comparing Realtime-Compute-Shader-Unity-PathTracer and voxel-planets you can also consider the following projects:

MyBox - MyBox is a set of attributes, tools and extensions for Unity

ecs - Elastic Common Schema

unity-utils - Useful unity utilities

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

planar-reflections-unity - Planar reflections probe component for Unity

lodtree - A simple rust library to help create octrees and quadtrees for chunked level of detail

UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity

Svelto.ECS - Svelto ECS C# Entity Component System

GPU-Planetary-Rendering - GPU atmosphertic scattering and planet generation in Unity 3D

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

unity-volumetric-fog - A volumetric fog implementation in Unity.

BeatSaber_Tweaks55 - A collection of various tweaks which by themselves are too simple for their own designated mods