RayWizard
python-tcod
RayWizard | python-tcod | |
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2 | 17 | |
3 | 397 | |
- | 1.3% | |
0.0 | 8.5 | |
over 2 years ago | 5 days ago | |
Python | Python | |
GNU General Public License v3.0 only | BSD 2-clause "Simplified" License |
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RayWizard
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Is there a dungeon crawler roguelike with a generating "mana" system like in Magic?
Raywizard - You create spells to order by combining different elements. You have a free hand to combine them as you see fit, and you need to experiment to figure out what effects you can get from different combinations.
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Difficulties nesting events in the new python tcod oop framework
I did have a project which supported auto-expore, but the code is as mostly as bad as the tutorial, maybe worse in some cases. The source for that is here, and the relevant code is spread over too many places. Should have been more procedural when writing these.
python-tcod
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FYI - The "SDL failed to get a vertex buffer for this Direct3D 9 rendering batch!" warning has been fixed with tcod version 16.1.1
More information about the update: https://github.com/libtcod/python-tcod/releases/tag/16.1.1
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Sharing Saturday #471
I'm currently writing another Python tutorial. I was hoping to have part-1 finished before this Sharing Saturday but it started while I'm still in the middle of updating the website. You can see the part-1 source I'm going with here and the resources I plan on using are organized here.
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Is really Python3 so slow with libtcod?
See this NumPy/SciPy cave generator for a performant example.
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Python libraries?
scipy.signal.convolve2d again, but used to count neighbors instead of masking them based on their direction. See this script for a cave generation example.
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Sharing Saturday #422
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
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RoguelikeDev Does The Complete Roguelike Tutorial Starting June 28th 2022
The python-tcod repository is here. This is the full source of the Python port including all the C sources of libtcod which are included as a sub-module plus all the setup scripts invoked. Most source repos are linked from their PyPI package page.
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Considering changing from libtcod to pygame for tiles…
I'll be asking you to install tcod from the sdl branch of its Git repository. I'd recommended cloning the repo but that isn't required. You just need to tell pip install where the experimental source is.
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What does this OpenGL error mean?
This is a known issue. Libtcod will fallback to the SDL2 renderer and will then run correctly, so this error only notes that the OpenGL renderers failed to initialize but won't prevent libtcod programs from running.
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Can anyone assist me with an issue installing tcod in Arch Linux?
I found old bugs with similar issues (breaking on some sdl dependencies) on https://github.com/libtcod/python-tcod and filed an issue.
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Sharing Saturday #374
python-tcod | GitHub | Issues | Forum | Changelog | Documentation
What are some alternatives?
ParticleOverdose - Stylish Slasher: Speed Run Edition, An RGB Action Platformer made with pygame-ce
libtcod - A collection of tools and algorithms for developing traditional roguelikes. Such as field-of-view, pathfinding, and a tile-based terminal emulator.
Cartoonisation-program - Image cartoonisation
entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
notquiteparadise - Possibly, one day, a roguelike.
roguelike-tutorial - Following http://rogueliketutorials.com/ ...but with Scala and Indigo.
pyromancer - A 2009 protoype game using libtcod.
bracket-lib - The Roguelike Toolkit (RLTK), implemented for Rust.
procedural_generation_godot - Commits for basic procedural generation in Godot engine
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
rdl2021-tutorial - /r/roguelikedev Tutorial 2021
rl2021