RayTracingInVulkan VS LearnOpenGL

Compare RayTracingInVulkan vs LearnOpenGL and see what are their differences.

RayTracingInVulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension. (by GPSnoopy)

LearnOpenGL

Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com (by JoeyDeVries)
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RayTracingInVulkan LearnOpenGL
16 624
1,140 10,378
- -
6.1 3.8
19 days ago about 1 month ago
C++ C++
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RayTracingInVulkan

Posts with mentions or reviews of RayTracingInVulkan. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-22.

LearnOpenGL

Posts with mentions or reviews of LearnOpenGL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-05.

What are some alternatives?

When comparing RayTracingInVulkan and LearnOpenGL you can also consider the following projects:

vulkan-compute-ray-tracing - Interactive ray tracer made with Vulkan compute shader.

raylib - A simple and easy-to-use library to enjoy videogames programming

manta-ray - An open source physically based renderer.

bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

clray - Realtime GPU (OpenCL) polygon mesh raytracer

sokol - minimal cross-platform standalone C headers

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

bevy - A refreshingly simple data-driven game engine built in Rust

RenderBender - A third party program to change Minecraft RTX's internal settings externally, directly in-memory, at runtime.

SFML - Simple and Fast Multimedia Library