Rasterix
OpenGL 1.x implementation for FPGAs (by ToNi3141)
microgpu
2d focused GPU for resource constrained microcontrollers (by KallDrexx)
Rasterix | microgpu | |
---|---|---|
1 | 1 | |
56 | 8 | |
- | - | |
5.6 | 8.7 | |
about 19 hours ago | 29 days ago | |
C++ | C | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Rasterix
Posts with mentions or reviews of Rasterix.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-27.
-
FuryGpu – Custom PCIe FPGA GPU
Similarly there is this: https://github.com/ToNi3141/Rasterix
Would be neat if someone made an FPGA GPU which had a shader pipeline honestly.
microgpu
Posts with mentions or reviews of microgpu.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2024-03-27.
-
FuryGpu – Custom PCIe FPGA GPU
This is my dream!
The last year I've been working on a 2d focused GPU for I/O constrained microcontrollers (https://github.com/KallDrexx/microgpu). I've been able to utilize this to get user interfaces on slow SPI machines to render on large displays, and it's been fascinating to work on.
But seeing the limitation of processor pipelines I've had the thought for a while that FPGAs could make this faster. I've recently gotten some low end FPGAs to start learning to try and turn my microgpu from an ESP32 based one to an FPGA one.
I don't know if I"ll ever get to this level due to kids and free time constraints, but man, I would love to get anywhere near this.