ANSI_C
SGDK
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ANSI_C
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Tracking mentions began in Dec 2020.
SGDK
- If I were to try to make a simple 2D RPG or visual novel is the n64 easier than genesis Dreamcast and Saturn?
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At least college isn't making me learn Objective-C.
Examples: - Someone I know created machine-optimized library in c and asm to accelerate compression, erasure coding, and encryption on Intel Xeon CPUs (https://github.com/intel/isa-l) which runs those ops WAY faster than the standard linux libraries. - My friend is making a retro SEGA genesis game using a C and asm dev kit (https://github.com/Stephane-D/SGDK)
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What is it called when you make a whole new game and put it on a old console like NES Atari genesis etc
Genesis fortunately has a really mature homebrew SDK that uses C https://github.com/Stephane-D/SGDK . People have made plenty of homebrew titles over the years for these consoles and distributed them freely, sold the roms, or programmed new cartridges.
If you are specifically looking into the Genesis you should look into SGDK, the sega development toolkit https://github.com/Stephane-D/SGDK.
- Dear developers and hardware engineers of reddit, It is possible to develop new games for old consoles? Like the SNES or DS for instance. If it is indeed possible, what tools would be required?
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Choosing tools for Game Boy development
There's a lot of retro dev happening now across the board. SGDK has led to a big interest in making Genesis/Megadrive games. Jo Engine is increasing interest in the Saturn, etc. I'm also attempting to help contribute by writing a book on Neo Geo development (it has a long ways to go)
https://github.com/Stephane-D/SGDK
a Saturn homebrew showcase - https://www.youtube.com/watch?v=NqKKExcTaKo
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Half Float C library?
Could this be useful from the megadrive SDK? https://github.com/Stephane-D/SGDK/wiki/Tuto-Maths
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I would like to create a retro arcade game.
I had the same idea for the same reason. I have not started anything yet but I was going to try developing a Sega Genesis/Megadrive game using an SDK like https://github.com/Stephane-D/sgdk
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Abyssal Infants a homebrew for NeoGeo.
The MD version was developed with SGDK .
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Strange behavior from sega six button -- broken, fake, or previously unknown fixed bug?
It appears that SGDK (and thus the 240p test suite) are using the wrong bits to detect 6 vs 3 button, issue here: https://github.com/Stephane-D/SGDK/issues/210
What are some alternatives?
TotalSMS - Sega Master System emulator
pvsneslib - PVSnesLib : A small, open and free development kit for the Nintendo SNES
beginners-C-program-examples - Simple, Short and Sweet beginners friendly C language programs , revised.
neosdconv - A command line tool to convert Neo Geo roms into the format needed for NeoSD
Save-Game-Copier - Copy Sega Saturn save game files
Energy-Languages - The complete set of tools for energy consumption analysis of programming languages, using Computer Language Benchmark Game
open62541 - Open source implementation of OPC UA (OPC Unified Architecture) aka IEC 62541 licensed under Mozilla Public License v2.0
ChaiLove-FloppyBird - :bird: Flappy Bird in ChaiLove
cave-story-md - A fan port of Cave Story for the Sega Mega Drive
freebee - FreeBee - AT&T 3B1 / 7300 UNIX PC emulator
megadev - A Sega Mega CD development framework in C and 68k asm
asmotor - Powerful macro (cross) assembler package for several CPUs