RVS_Generic_Swift_Toolbox
swift-evolution
RVS_Generic_Swift_Toolbox | swift-evolution | |
---|---|---|
3 | 127 | |
6 | 15,041 | |
- | 0.5% | |
4.4 | 9.7 | |
4 months ago | 5 days ago | |
Swift | Markdown | |
MIT License | Apache License 2.0 |
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RVS_Generic_Swift_Toolbox
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Internationalization best practices for front-end developers
[0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
[1] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
[2] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
[3] https://developer.apple.com/library/archive/documentation/Co...
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Ask HN: What are some 'cool' but obscure data structures you know about?
Ole Begemann and Chris Eidhoff wrote Advanced Swift, and, in there, described a really efficient FIFO queue.
I implemented a variant ofit, in my Generic Swift Toolbox Package[0]. It’s lightning fast.
[0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
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Swift Playgrounds 4
Found it, but it's not what I need.
I need a target to be a playground; not a project.
The idea is to be able to assign resources, files, and SPM modules to a playground, so they are available to the code running in the playground (an example might be an SPM module like my Generic Swift Toolbox Module[0]). I can then work with the code I'm prototyping in a lightweight text file.
[0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
swift-evolution
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Swift's native Clocks are inefficient
According to their changelog[0], Clock was added to the standard library with Swift 5.7, which shipped in 2022, at the same time as iOS 16. It looks like static linking by default was approved[1] but development stalled[2].
I expect that it's as simple as that: It's supported on iOS 16+ because it's dynamically linked by default, against a system-wide version of the standard library. You can probably try to statically link newer versions on old OS versions, or maybe ship a newer version of the standard library and dynamically link against that, but I have no idea how well those paths are supported.
0. https://github.com/apple/swift/blob/main/CHANGELOG.md
1. https://github.com/apple/swift-evolution/blob/main/proposals...
2. https://github.com/apple/swift-package-manager/pull/3905
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Byte-Sized Swift: Building Tiny Games for the Playdate
[A Vision for Embedded Swift](https://github.com/apple/swift-evolution/blob/main/visions/e...) has the details on this new build mode and is quite interesting.
> Effectively, there will be two bottom layers of Swift, and the lower one, “non-allocating” Embedded Swift, will necessarily be a more restricted compilation mode (e.g. classes will be disallowed as they fundamentally require heap allocations) and likely to be used only in very specialized use cases. “Allocating” Embedded Swift should allow classes and other language facilities that rely on the heap (e.g. indirect enums).
Also, this seems to maybe hint at the Swift runtime eventually being reimplemented in non-allocating Embedded Swift rather than the C++ (?) that it uses now:
> The Swift runtime APIs will be provided as an implementation that’s optimized for small codesize and will be available as a static library in the toolchain for common CPU architectures. Interestingly, it’s possible to write that implementation in “non-allocating” Baremetal Swift.
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Borrow Checking Without Lifetimes
I may be out of my depth here as I've only casually used Rust, but this seems similar to Swift's proposed lifetime dependencies[1]. They're not in the type system formally so maybe they're closer to poloneius work
[1]: https://github.com/apple/swift-evolution/blob/3055becc53a3c3...
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Functional Ownership Through Fractional Uniqueness
Swift recently adopted a region-based approach for safe concurrency that builds on Milano et al’s ideas: https://github.com/apple/swift-evolution/blob/main/proposals...
- Swift-evolution/proposals/0373-vars-without-limits-in-result-builders.md
- The Swift proposal that removed the ++ and –- operators (2017)
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Crafting Self-Evident Code with D
No, it's not. Refcounting CAN be a garbage collection algorithm, but in Swift it's deterministic and done at compile time. Not to mention recently added support for non-copyable types that enforces unique ownership: https://github.com/apple/swift-evolution/blob/main/proposals...
- Statically link Swift runtime libraries by default on supported platforms
- (5.9) What is the point of a SerialExecutor that can silently re-order jobs?
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Mac shipments grow 10%, as all major PC brands see downturns.
You can stackallocate buffers with unsafe Swift but it's not exactly fun to use. https://github.com/apple/swift-evolution/blob/main/proposals/0322-temporary-buffers.md
What are some alternatives?
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swift-algorithms - Commonly used sequence and collection algorithms for Swift