Swift Playgrounds 4

This page summarizes the projects mentioned and recommended in the original post on news.ycombinator.com

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  • gamebuilder

    Discontinued Game Builder is an application that allows users to create games with little or no coding experience.

  • Unfortunately Google shelved it but they had a very similar project called Game Builder for Windows

    Here is the original introduction video https://www.youtube.com/watch?v=L1hpFRztQGY

    Got open sourced so you can still download it https://github.com/googlearchive/gamebuilder

    Works perfectly under Linux with Wine or Proton.

    The last full Steam release is also included if you don't want to compile it (7z.001-7z.002-7z.003) https://github.com/googlearchive/gamebuilder/tree/master/bui...

    It's really fun and worth a try if you are looking for something similar not on Mac

  • swift-evolution

    This maintains proposals for changes and user-visible enhancements to the Swift Programming Language.

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

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  • swift-metrics

    Metrics API for Swift

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

  • swift-nio-http2

    HTTP/2 support for SwiftNIO

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

  • swift-service-discovery

    A service discovery API for Swift.

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

  • swift-distributed-tracing

    Instrumentation library for Swift server applications

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

  • swift-crypto

    Open-source implementation of a substantial portion of the API of Apple CryptoKit suitable for use on Linux platforms.

  • Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:

    - the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)

    - a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)

    - HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)

    - a new service discovery API (https://github.com/apple/swift-service-discovery)

    - a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)

    - a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)

    I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.

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  • RVS_Generic_Swift_Toolbox

    A Collection Of Various Swift Tools, Like Extensions and Utilities

  • Found it, but it's not what I need.

    I need a target to be a playground; not a project.

    The idea is to be able to assign resources, files, and SPM modules to a playground, so they are available to the code running in the playground (an example might be an SPM module like my Generic Swift Toolbox Module[0]). I can then work with the code I'm prototyping in a lightweight text file.

    [0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...

  • Found it, but it's not what I need.

    I need a target to be a playground; not a project.

    The idea is to be able to assign resources, files, and SPM modules to a playground, so they are available to the code running in the playground (an example might be an SPM module like my Generic Swift Toolbox Module[0]). I can then work with the code I'm prototyping in a lightweight text file.

    [0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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