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Unfortunately Google shelved it but they had a very similar project called Game Builder for Windows
Here is the original introduction video https://www.youtube.com/watch?v=L1hpFRztQGY
Got open sourced so you can still download it https://github.com/googlearchive/gamebuilder
Works perfectly under Linux with Wine or Proton.
The last full Steam release is also included if you don't want to compile it (7z.001-7z.002-7z.003) https://github.com/googlearchive/gamebuilder/tree/master/bui...
It's really fun and worth a try if you are looking for something similar not on Mac
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Apple is investing a lot in it, but Swift is much younger than Rust (especially as an open source project). There is a working group that meets every few weeks to shepherd the various projects. Most of the recent activity has been (AFAICT) about orchestration. Well, that and transitioning projects to use async/await and structured concurrency. Here's some recent activity in the Swift on server space:
- the proposal for distributed actors is currently in-review (https://github.com/apple/swift-evolution/blob/main/proposals...)
- a metrics API for backends like Graphite, Prometheus, etc. (https://github.com/apple/swift-metrics)
- HTTP/2 support for SwiftNIO (https://github.com/apple/swift-nio-http2)
- a new service discovery API (https://github.com/apple/swift-service-discovery)
- a new distributed tracing API (https://github.com/apple/swift-distributed-tracing)
- a Linux implementation of Apple's CryptoKit API on top of BoringSSL (https://github.com/apple/swift-crypto)
I'm not pretending that it's taking the server-side world by storm, but there is a fair amount of ongoing activity Personally, I'm using it for a couple personal projects and it's been solid, but I'm already a macOS developer, so it wasn't a big stretch for me to reach for it.
Found it, but it's not what I need.
I need a target to be a playground; not a project.
The idea is to be able to assign resources, files, and SPM modules to a playground, so they are available to the code running in the playground (an example might be an SPM module like my Generic Swift Toolbox Module[0]). I can then work with the code I'm prototyping in a lightweight text file.
[0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
Found it, but it's not what I need.
I need a target to be a playground; not a project.
The idea is to be able to assign resources, files, and SPM modules to a playground, so they are available to the code running in the playground (an example might be an SPM module like my Generic Swift Toolbox Module[0]). I can then work with the code I'm prototyping in a lightweight text file.
[0] https://github.com/RiftValleySoftware/RVS_Generic_Swift_Tool...
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