RLBot VS carball

Compare RLBot vs carball and see what are their differences.

RLBot

A framework that allows people to write their own Rocket League bots. (by RLBot)

carball

📈 A Rocket League replay decompiling and analysis library (by SaltieRL)
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RLBot carball
10 3
581 140
0.9% 0.7%
5.0 0.0
2 months ago 10 months ago
Python Python
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RLBot

Posts with mentions or reviews of RLBot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-03-06.

carball

Posts with mentions or reviews of carball. We have used some of these posts to build our list of alternatives and similar projects.
  • How are ball touches tracked?
    1 project | /r/RocketLeagueEsports | 20 May 2022
    Carball, the program that powered calculated, is up on GitHub. I tried my best to figure out how to use it right after the site shut down, but I just don't know enough about github and python to get it to work lol
  • External RL replay editor?
    1 project | /r/RocketLeague | 4 Jan 2022
    Well this is such a super specific task, of course you won't find a premade tool for it. But if you know how to write Python code, you can use the excellent carball lib (https://github.com/SaltieRL/carball) to parse your replays. Then you can write the core logic to cut and concat the replays (but you'll have to manage the problem of having different players in the replays).
  • [RLCS X OCE] Top Players of the Oceanic Major Ranked by EPM (Explanation in Comments)
    1 project | /r/RocketLeagueEsports | 7 Feb 2021
    Do you have a script or some code which generates these numbers? I would love to try to help automate this into something like carball (the replay analyzer that calculated.gg uses) so that these numbers can be calculated for any match or set of matches.

What are some alternatives?

When comparing RLBot and carball you can also consider the following projects:

RL-GARAGE-PRE-BOT - RL-GARAGE-PRE-BOT # Auto Trade Bumper, Auto Reply, Item Alerts

Home Assistant - :house_with_garden: Open source home automation that puts local control and privacy first.

RoboLeague - A car soccer environment inspired by Rocket League for deep reinforcement learning experiments in an adversarial self-play setting.

DistributedReplays - 👨‍💻 Rocket League Replay Collection and Analysis Server that powers calculated.gg

VirxERLU - Big thanks to ddthj/GoslingUtils for the basis of VirxERLU. However, VirxERLU improves upon many things. This includes pathfinding, shot validation, and aerials. It also adds many things, like support for TMCP and a GUI for debugging.

rocket-league-gym - A Gym-like environment for Reinforcement Learning in Rocket League

ml-agents - The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning.

core - .NET news, announcements, release notes, and more!

BakkesMod-process-automation

BotimusPrime - Rocket League bot made with the RLBot framework

BakkesLeague - Automatically open and close BakkesMod with Rocket League!