RAVE
mal
RAVE | mal | |
---|---|---|
9 | 94 | |
1,201 | 9,816 | |
- | - | |
7.7 | 0.0 | |
13 days ago | about 2 months ago | |
Python | Assembly | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RAVE
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How could you use AI for music inspiration/ideas?
Also, theres new tools like https://github.com/acids-ircam/RAVE which can be used to create new sounds, i feel like the more granular you work with AI on art, the better can help you out. Magentajs is pretty cool! Im still just playing with it but is easy to use so far.
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Sonification of particles coordinates
https://github.com/acids-ircam/RAVE hope this wasn't too much off topic, i'm just super enthusiastic about RAVE and have been trying to squeeze a sonification in with it with no good applications so far. this feels kinda awesome tho. maybe it fits?
- Zero coding experience, trying to setup a training environment and running into an error
- I train some models, but GPU usage is too low is that normal for learning a model in local?
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Ask HN: What weird technical scene are you fond/part of?
I'm in the deep learning music scene, which is due for its stable diffusion moment in the next year or two. The (primarily) timbre transfer system called RAVE is where I'm starting, and my contribution is to optimize the system to improve training time.
[] https://github.com/acids-ircam/RAVE/tree/master/rave
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Hello
I'm obsessed with generative audio models, particularly RAVE[0].
Music is set to have its GPT-3 / Stable Diffusion moment within a couple years.
I believe in 10 years the venn diagram of music made with computers and music made with neural nets will be a circle, and that now is a great time to jump in.
Would LOVE to swap notes with anyone else here into this. Email in bio.
[0] https://github.com/acids-ircam/RAVE
- Rave: Realtime Audio Variational AutoEncoder
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[D] What is state of the art for audio generation?
Source code is here: https://github.com/caillonantoine/RAVE
mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
https://norvig.com/lispy.html
(It has the full code in a link towards the bottom)
There's also this:
https://github.com/kanaka/mal
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
What are some alternatives?
denoising-diffusion-pytorch - Implementation of Denoising Diffusion Probabilistic Model in Pytorch
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
Spectrum - Spectrum is an AI that uses machine learning to generate Rap song lyrics
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
LibreQoS - A Quality of Experience and Smart Queue Management system for ISPs. Leverage CAKE to improve network responsiveness, enforce bandwidth plans, and reduce bufferbloat.
sectorlisp - Bootstrapping LISP in a Boot Sector
rvc - A 32-bit RISC-V emulator in a shader (and C)
project-based-learning - Curated list of project-based tutorials
Speed-Run-Sidebar - A Display + Controller to integrate with OBS
hy - A dialect of Lisp that's embedded in Python
SVM-Face-and-Object-Detection-Shader - SVM using HOG descriptors implemented in fragment shaders
wisp - A little Clojure-like LISP in JavaScript