ktx
ezquake-source
ktx | ezquake-source | |
---|---|---|
2 | 5 | |
47 | 263 | |
- | 0.4% | |
7.8 | 9.0 | |
3 days ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ktx
ezquake-source
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
What are some alternatives?
KTX-Software - KTX (Khronos Texture) Library and Tools
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
client-linux - nQuake for Linux
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
mvdsv - MVDSV: a QuakeWorld server
vkQuake - Vulkan Quake port based on QuakeSpasm
ironwail - High-performance QuakeSpasm fork
QuakeBotArchive - Archive of all Quake 1 bots.
darkplaces
Documentation