ezquake-source
Documentation
ezquake-source | Documentation | |
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5 | 18 | |
263 | 519 | |
0.4% | - | |
9.0 | 0.0 | |
about 2 months ago | 10 months ago | |
C | ||
GNU General Public License v3.0 only | - |
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ezquake-source
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What source ports are you using (Windows/Linux)?
ezQuake https://github.com/QW-Group/ezquake-source (I understand this and Qrack were used heavily in multiplayer?)
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is better quake remaster or quakeworld multiplayer?
modern quakeworld clients have a lot of improvements added over the years: https://github.com/QW-Group/ezquake-source/releases
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Unreal Tournament 99 running on WASM
QuakeWorld (the "Internet" version of quake 1) is still very active. The source code was open-sourced by Carmack many years ago and the community has been evolving the clients ever since. Today the most popular one - ezquake [0] - features many improvements in performance, networking and teamplay features.
Anybody can download a version of this client along with a mostly playable version of quake [1] (that includes only the first chapter of the original maps like the shareware version but many or most popular multiplayer maps. And if you have the original you just need to place the pak1.pak inside the id1 directory and have access to everything)
There are many ongoing tournaments and QHLAN is about to be held in Sweden on November 17-20. You can find all about these in the quakeworld wiki [2]
To find the servers and games you can use one of two websites [3][4] or the in-game browser. The quakeworld EU and US communities are found on Discord. [5][6]
There is also an automated Twitch channel built by a community member that streams quakeworld 24/7 [6]
[0] https://github.com/QW-Group/ezquake-source
[1] https://www.nquake.com/
[2] https://www.quakeworld.nu/wiki/Overview
[2] https://badplace.eu/
[3] https://hub.quakeworld.nu/
[4] http://discord.quake.world (invite link for QuakeWorld EU Discord)
[5] http://discord.usquake.world (invite link for QuakeWorld US Discord)
[6] https://www.twitch.tv/QuakeWorld
- Arena-FPS, that ceased development
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Hey quys, I finally got Quake working with nQuake+QuakeSpasm (and I'm so happy to finally play it), now how do I fix the stretch?
Definitely don’t do that! It is trivial to build ezquake using source from GitHub: https://github.com/ezQuake/ezquake-source There is good documentation in the Readme on that page.
Documentation
- Ask HN: Possible to make a game engine in the browser?
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Is there any way I can put my Unreal 5 game into a web browser?
The last official support for HTML5 from the Unreal Engine was 4.24 though there is (or was) still community support for it and a Github Repository
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Unreal Tournament 99 running on WASM
Seems like web support was quietly removed starter all.
https://github.com/UnrealEngineHTML5/Documentation/issues/10...
- Can I turn an unreal engine game in a web browser without the user downloading ?
- Best Frontend Engine for a game using a Java Backend
- Any tips for downgrading projects?
- HTML5 and UE5?
- Unreal Engine 5 now available in Preview
- Looking for recommendations on in-browser viewers that have POV/Ground Level viewing modes
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How can I export an Unreal Engine 4.27 project to HTML5?
According to the official documents, As of Unreal Engine 4.24, support for the HTML5 platform has been migrated out of the engine to a public Platform Extension that can be maintained and improved by community members. Documentation for the HTML5 Platform Extension is hosted alongside the GitHub repository.
What are some alternatives?
darkplaces - Mirror of https://gitlab.com/xonotic/darkplaces - The Quake engine that powers Xonotic https://xonotic.org
client-linux - nQuake for Linux
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
UT99 - Unreal Tournament '99 version 469b exported UnrealScript sources.
three.js - JavaScript 3D Library.
vkQuake - Vulkan Quake port based on QuakeSpasm
model-viewer - Easily display interactive 3D models on the web and in AR!
ironwail - High-performance QuakeSpasm fork
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
ktx - KTX: a QuakeWorld server modification
mvdsv - MVDSV: a QuakeWorld server