PygameShader
ebitenui
PygameShader | ebitenui | |
---|---|---|
5 | 16 | |
23 | 471 | |
- | 5.1% | |
7.0 | 8.3 | |
3 months ago | 7 days ago | |
Cython | Go | |
GNU General Public License v3.0 only | MIT License |
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PygameShader
- Can I keep the gradient when replace colors? (see comment)
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How could I replicate a swirl/distortion effect shader?
you may wanna check this library https://github.com/yoyoberenguer/PygameShader
- Distortion effects?
- Pygame Shaders Library
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pip packages
PygameShader https://github.com/yoyoberenguer/PygameShader https://pypi.org/project/PygameShader/
ebitenui
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A common question about how to find repositories to contribute to
I'll just throw this out there. I am building a ui framework for use with ebitengine. It's at 300ish stars and I love when people throw out PRs. If your interested in helping out, feel free to check it out and join the discord: https://github.com/ebitenui/ebitenui
- Release v0.5.4 - TextInput updates!
- EbitenUI v0.5.3 Tooltip updates!
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I want to contribute to open source but don't know where to start
If you're interested I could use help with my library. There are all levels of changes I could use help with from novice engineer to architect level. Feel free to reach out and we can discuss it a bit. https://github.com/ebitenui/ebitenui
- Bug Fixes and Demos!
- EbitenUI v0.5.0 - Cursor Management!
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Roboden - an open-source real-time strategy game written in Go
I've contacted the https://github.com/ebitenui/ebitenui maintainer and we may add the missing bits, so it's easier to make the cross-platform/input-device interfaces.
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Any books/papers/blogs about implementing an UI system for game engines
If you're familiar with Golang you can check this gui system out for ideas. It is very similar to what your suggesting. https://github.com/ebitenui/ebitenui
- EbitenUI - v0.4.2 Released!
- EbitenUI v0.4.0 Released! Refactored Drag and Drop **Breaking Changes**
What are some alternatives?
PythonFireFx - Python procedural fire effect
gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)
SolidUI-Website - SolidUI official website
tetra3d - Tetra3D is a 3D hybrid software/hardware renderer made for games written in Go with Ebitengine.
electron-authentication-app - plAiforCause - Desktop App to play gesture based games for social cause
ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.
HSV - RGB to HSV model conversion
examples - Examples for https://github.com/therecipe/qt
HSL - HSL to RGB and RGB to HSL
crt - Minimal terminal emulator for Bubbletea.
mbh-firstnes - From Below. A homebrew game for the NES released in 2020.
roboden-game - An indirect control real-time strategy game about robot colonies