PySyft
openfl
PySyft | openfl | |
---|---|---|
8 | 9 | |
9,542 | 1,910 | |
0.6% | 0.4% | |
10.0 | 9.5 | |
3 days ago | 15 days ago | |
Python | Haxe | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PySyft
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Day 1 : Daily Notes for #30DayOfFLCode
PySyft: An open-source library developed by OpenMined that provides tools for building secure, privacy-preserving federated learning systems using PyTorch. Link
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A Better Mastodon Client
https://github.com/OpenMined/PySyft - Federated Learning data science
Incentives are much harder but smart contracts can handle the tech part.
Going this route eventually you quickly have "quantum AI app store" and your system of government is a 12GB download. Can't even say if it's a good idea compared to e.g. anarcho-primitivism.
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Just about conspirancy theories... Can you say this guy isn't rigth?
Something that maybe can help keeping sensor specs secret while still getting critical information out: https://github.com/OpenMined/PySyft
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I made a YT video showing how to host your own super accurate (microsecond) network time (NTP) server using the PPS output of a $12 GPS module
Love this kind of project. To me this is just like https://github.com/open-quantum-safe/oqs-demos/ or https://github.com/OpenMined/PySyft or even k3s so often mentioned in this sub in the sense that I personally don't have a need for it. Yet I find it amazing that us, random curious geeks, have access to this kind of mind blowing technologies for basically free.
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Help on creating a Federated Recommender System
Or do I have to actually simulate the whole client server thing because thats how these frameworks do it - Flower and Pysyft .
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Integration test: Complexity of privacy-preserving bird call bio-sensor for distributed ecological monitoring?
Some of the technologies which could be integrated include differential privacy, distributed online machine learning, misinformation resilience and multi-party computation, all within the context of smart contracts and bioinformatics.
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Google Strikes Deal With Hospital Chain to Develop Healthcare Algorithms
I think this is how it will be done. Look up PySift for how we can extract high-level insights from private datasets while preserving granular privacy.
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Is it even possible to have a service as "intelligent" as Google while still being privacy respecting?
What you are talking about is privacy-focused fed ML. Google FLOC is actually trying to achieve something similar. If you are interested in building something for yourself, check this out. https://github.com/OpenMined/PySyft
openfl
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Ruffle: Flash Player Emulator
https://www.openfl.org/
Which is not an emulator, but more of a spiritual successor, following the same API, and with tools to convert Actionscript projects
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Unexpected Update 2.1.2
The game was written in Haxe (the language) and OpenFL (the engine).
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Godot 4.0 RC 2
Ever looked at OpenFL?
https://www.openfl.org/
Couple notable games haves used it. Haxe is a pretty mature ecosystem as well, from what I’ve heard.
I spent my thirties working and unwinding with flash games with my kids, brings back nostalgia thinking about those nights.
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I talked to terry
I'm interested in updating Bosca Ceoil! But I can't really promise anything - it depends on an old actionscript music library called SiON , which makes this very difficult. Because the tool is open source, I've been looking into porting this library to haxe, which is slowly making progress: https://github.com/openfl/openfl/pull/2515
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"This game has been SHAMELESSLY STOLEN!"
You should consider https://www.openfl.org/ instead. OpenFl provides all the flash apis and has been battle tested. Your flash product can be ported to use Haxe + OpenFL without much effort and can then be used as a desktop app or HTML5/JS based game.
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What programming language / engine is dicey dungeons made in?
Dicey Dungeons is created with Haxe, using my own framework, which is an extension on top of OpenFL and HaxeStarling
- Ask HN: Which discontinued app or tool would you still like to use today?
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Heaps: A free, open-source and cross-platform game engine
Heaps has it's own API, but other Haxe frameworks[1][2] reimplement the flash API. Some tools[3][4] help to convert AS3 source code to Haxe, and the typing and compiler are helpful to fix identify issues, so depending on the size and dependencies, conversion can be easy once you get past the main language differences.
[1] https://www.openfl.org/
- Github's collection of open-source game engines
What are some alternatives?
fastai - The fastai deep learning library
Kha - Ultra-portable, high performance, open source multimedia framework.
AIDungeon - Infinite adventures await!
heaps - Heaps : Haxe Game Framework
Watermark-Removal-Pytorch - 🔥 CNN for Watermark Removal using Deep Image Prior with Pytorch 🔥.
FATE - An Industrial Grade Federated Learning Framework
99-ML-Learning-Projects - A list of 99 machine learning projects for anyone interested to learn from coding and building projects
armory - 3D Engine with Blender Integration
openfl - An Open Framework for Federated Learning.
as3hx - Convert AS3 sources to their Haxe equivalent
QuantumKatas - Tutorials and programming exercises for learning Q# and quantum computing
nme - A cross-platform native backend for Haxe projects