Protobufs
ToaruDota2mod
Protobufs | ToaruDota2mod | |
---|---|---|
6 | 1 | |
337 | 4 | |
3.3% | - | |
9.2 | 3.6 | |
5 days ago | over 2 years ago | |
Shell | ||
The Unlicense | - |
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Protobufs
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Ticks and Subticks
The subtick architecture gives you more opportunities to provide the server with input. In the case of your game running at 300fps, the game will divide the framerate by the tickrate (64) which is 300 / 64 = 4,6. Rounding the number down gives you now 4 slots for input. The actual logic is a bit more complex and takes into account the last time input was sent, but we can ignore that here. Now you can send up to 4 inputs (for example, shooting) to the server that is handling the current tick. In addition, and this is the important part, every history entry also contains timing information at which fraction of the tick your input happened (it also contains information about your shooting position, fps and interp - see: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs_usercmd.proto - but it is unclear how much of that information is going to stay for subtick and how much is for debugging purposes).
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Maxim updates his analysis to conclude that cs2 subtick system is more closer to 64tick
Take a look at the protobufs. https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs\_usercmd.proto https://github.com/SteamDatabase/Protobufs/blob/master/csgo/usercmd.proto
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CS2 - Sub-Tick Analyzed (better than 64 / 128 tick?)
We are still going to need another packet regardless, assuming these packets are usercmds as seen in here, every packet only holds a single view angle.
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I left Dota 3 years ago. Recently came back and really have fun, but how is it possible that there is still no "obvious" feeding detection? In this case wasting 60+ hours of 4 other peoples life....
They removed them from the public facing stuff in 2020 when a bunch of other report changes went in, but chances are they still have the information behind the scenes.
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My net worth caused an integer overflow (2111 more than short int can handle 2^16 = 65 536)
If you want to dig into it, there's a github that tracks the protobufs that dota (and other valve games) use to communicate and you can learn more about protobufs from google's docs (it's a google protocol for serializing data efficiently)
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[Help] How to GET a user's comments on their profile
Here is the source for the messages https://github.com/SteamDatabase/Protobufs/blob/dcc77c38203d8edb11db067919e4bca1e44762f9/webui/service_community.proto. You have to compile these yourself as they aren't in the latest version of anything. Then when sending the actual UM you can just send this info steamid=owner.id64, comment_thread_type=10, # I'm not sure where this number is from, but it works count=1000 # the number of comments to return Go wild (if applicable).
ToaruDota2mod
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Cartoon Dota 2 again
Hello Reddit. I remember I was doing a post with cartoon graphics. Now I will tell you how to do it, as well as the pros and moons. First of all, I want to say that with different graphics settings and different landscapes, the inspector works strangely. For example 1st and 2nd screenshot. The 1st screenshot is a low quality texture. The 2nd screenshot is a high quality texture. And I don't know why a trees are different . This is because the nvidia inspector does not work well. You should spend time and manually select the terrain and texture quality. Instructions on how to get such graphics: 1) Download the nvidia inspector and do this (3 picture) 2) Choose every red mark. 3) You can choose +3 lod bias or manually write the value as you want. I have 0x00000078. But you can choose even lower: 0x00000098 4) Choose texture filtering: High performance or High quality. This gives different results. After this you need to download shaders vpk file. Thx a lot tyzmodo for this file https://github.com/tyzmodo/ToaruDota2mod 5) Create folder dota_mods in Steam\steamapps\common\dota 2 beta\game\dota_mods and put pak01_dir.vpk in this folder 6) Edit file gameinfo.gi in Steam\steamapps\common\dota 2 beta\game\dota You need add this: Game dota_mods
What are some alternatives?
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
DOTA - winter is coming..
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
shotcaller-godot - 2D top-down 1v1 MOBA with autonomous units. Design doc below 👇
fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything
dota2-predictor - Tool that predicts the outcome of a Dota 2 game using Machine Learning
GameTracking-TF2 - 📥 Game Tracker: Team Fortress 2
DOTA-2-NO-BS-WARD - a tool that replaces all ward to the default texture so its easy to recognize 😊
GameTracking-Artifact - 📥 Game Tracker: Artifact
shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.
GameTracking-CS2 - 📥 Game Tracker: Counter-Strike 2
MOBA_CSharp_Unity - Framework for MOBA games. The server does not depend on Unity. Run on Linux.