PragmARC
Honki-Tonks-Zivilisationen
PragmARC | Honki-Tonks-Zivilisationen | |
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11 | 10 | |
26 | 17 | |
- | - | |
4.3 | 8.7 | |
about 1 month ago | 1 day ago | |
Ada | Ada | |
- | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PragmARC
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Books to learn Ada generics?
Note also that much of the standard library is generic, so studying it can be instructive. There are also many free libraries available, such as the PragmAda Reusable Components that contain many generic units.
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Ada How to print what file/line/etc... you are at?
What you're looking for (file name, line number) is very compiler dependent, and not portable. However, it's possible to get the current unit name portably and automatically; see PragmARC.Reflection
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Float'Image
PragmARC.Images contains
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June 2022 What Are You Working On?
Improvements to the PragmAda Reusable Components
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April 2022 What Are You Working On?
Some changes to the description of the King language. Some improvements and a new component in the PragmAda Reusable Components. Writing a summary of the FOSDEM presentation on [Ada GUI][https://github.com/jrcarter/Ada_GUI) for the Ada User Journal.
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March 2022 What Are You Working On?
Installed ObjectAda 10.3. The PragmAda Reusable Components now compile unchanged with both GNAT 11.2.0 and ObjectAda 10.3.
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Confused about how controlled types work
You can use a "safe pointer" pkg such as PragmARC.Safety.Pointers.
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Converting `Ada.Containors.Vectors.Vector` into C array
Conversions between vectors and their equivalent fixed arrays are missing operations in the Vectors pkg. You can use PragmARC.Conversions.Vectors for this. As is stated in the comments:
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February 2022 What Are You Working On?
I did some work on Ada GUI and incorporated D. Norte de Moraes' 512- and 1024-bit versions of Threefish into the PragmARCs. I also prepared a presentation on Ada GUI for FOSDEM.
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Introducing AURA - A(nother) native package manager and build system for Ada
I have looked through the documentation, and do not see how one makes existing code into an AURA repository, whether dealing with code on the local file system, or an existing on-line git repository such as the PragmARCs.
Honki-Tonks-Zivilisationen
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March 2023 What Are You Working On?
Added prototype for tooltips. Text scaling and positioning system revised. Saved user settings and databases are now checked for correctness before importing and, if necessary, are not imported. Error and diagnostic system expanded. Added a general system for determining which part of a texture to display. Started building a sound system to test sound playback. Fixed numerous bugs and incorrect behavior. Released a new version.
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November 2022 What Are You Working On?
Working on Honki Tonk´s Zivilisationen, my 4x strategy game:
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Civilization 1-style game
The source code is currently open and on GitHub, but since I plan to look for a publisher for it in the (near?) future, this could possibly change. Although I doubt that anyone can do much with the code. As the code is written in Ada and German and still some parts are programmed very strangely because I have no idea what I'm doing and the development originally started in the terminal. The graphics are also not included and single-colored fields/objects are displayed instead. I also live stream almost the entire development on my YouTube and Twitch channels.
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May 2022 What Are You Working On?
As always, I've been working on my Civilization-style game:
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April 2022 What Are You Working On?
Still working on my Civilization like game. However, due to health problems, I didn't make much progress. But I've made some important internal changes that should make development easier in the future, and improved performance in a few places.
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March 2022 What Are You Working On?
As always, I was working on my Civilization like game. In the meantime I have created and integrated my first own textures, even if they still look quite modest, and the scaling system for textures now works correctly. I've also reworked the system for determining valid map positions and transitions, it's now faster, clearer and more compact. Plus the usual stuff like fixing a bunch of bugs, adding/revising contracts, merging duplicated code, and generally improving program stopping and error reporting.
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Audio Library for Ada
Civ-Klon
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February 2022 What Are You Working On?
As always on my Civilization game. I've finally managed to completely separate the logic and graphics areas. In addition, there is now a rudimentary music and sound output, a slightly improved AI, some basics for further game features and some optimization of the internal code and program structure. Hopefully this month I'll be able to create and integrate my own textures for the graphics.
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What Did You Work On in 2021?
I mainly worked on my Civilization-style game. Hopefully this year I'll get to a level where I can find a publisher and sell it.
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December 2021 What Are You Working On?
I'm still working on my Civilization-style game. Most of it has now been expanded to include a complete ASFML/SFML branch. Scrolling and selecting with the mouse, general input, better menus, better display of the world map, initial display of the city map, graphic adjustments when changing the window, control of the units, a simple research menu and more now runs via the ASFML/SFML. I also split the logic and graphics part into two different tasks and improved the English translation. Still a lot of work to do until it can be sold, but things are moving forward.
What are some alternatives?
King - An informal decsription of the King software-engineering language
qoi - The “Quite OK Image Format” for fast, lossless image compression
esp32-gnat-rts - This project contains various GNAT Ada Run Time Systems (RTSs) targeted at Cortex boards: so far, the Arduino Due, the STM32F4-series evaluation boards from STMicroelectronics, and the BBC micro:bit
alire - Command-line tool from the Alire project and supporting library
distributing-gcc - Binary releases of GCC (native and cross) on macOS; also, the scripts/Makefiles used for producing them.
Pi-Mainframe - Simulated mainframe computer based on a Raspberry Pi
Ada_GUI - An Ada-oriented GUI
AURA - The AURA Reference Implementation
programming-with-ada - A guide for learning about the Ada Programming Language.
16-Games - 16 games developed in Ada and C++ for didactic purposes. Originally developed in C++ by YouTuber "FamTrinli".