PokeMMO-Online-Realtime-Multiplayer-Game
rivalis
PokeMMO-Online-Realtime-Multiplayer-Game | rivalis | |
---|---|---|
1 | 2 | |
248 | 72 | |
- | - | |
3.6 | 8.4 | |
2 months ago | over 1 year ago | |
JavaScript | JavaScript | |
Do What The F*ck You Want To Public License | MIT License |
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PokeMMO-Online-Realtime-Multiplayer-Game
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I'm trying to make open world top-down MMORPG (more like gather.town). I've been struggling to send chunks of map from server and render it with phaser 3. And finally I have something to show here. The map revealed by player's movement is sent from web server partially by chunk.
Resources are from https://github.com/aaron5670/PokeMMO-Online-Realtime-Multiplayer-Game
rivalis
- framework for creating multiplayer web games
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framework for real-time apps
github link website link
What are some alternatives?
taro - HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
Socket.io - Realtime application framework (Node.JS server)
reldens - Reldens - You can make it - Open Source MMORPG Platform
SocketCluster - Highly scalable realtime pub/sub and RPC framework
swordbattle.io - A multiplayer sword fighting IO game, now fully rewritten!
SecureWebsocket - Secure WebSocket on HTTP using NaCL
gatsby-pokedex - A simple pokedex made with Gatsby
Kalm - Moved to https://github.com/kalm/kalm.js
colyseus - ⚔ Multiplayer Framework for Node.js
deepstream.io - deepstream.io server
randbats - Pokémon Showdown's Random Battle sets
humanify - Add human touch to otherwise very machined node.js streams.