PoiyomiToonShader
PoiyomiToonShader | VRC-Avatar-Performance-Tools | |
---|---|---|
21 | 8 | |
1,139 | 261 | |
- | - | |
6.9 | 5.4 | |
9 days ago | about 1 month ago | |
ShaderLab | C# | |
MIT License | MIT License |
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PoiyomiToonShader
- How do i use urp shader in vroid?
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thry editor issue while importing a vrchat avatar
If you are unsure, delete the _PoiyomiShaders folder in your Project and then by reimport the Shader again. The latest version as of this writing is 8.1.163. Obtainable here: https://github.com/poiyomi/PoiyomiToonShader/releases
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Uploading an avatar I bought off gumroad, need help
Check the website of the avatar you bought. It probably something along the lines of "Requires Poiyomi Version X". You can download Poiyomi for free from their GitHub: https://github.com/poiyomi/PoiyomiToonShader
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Any general tips for avatar optimization?
Use optimized shaders like Poiyomi or Standard shaders
- imma be honest ive been here for hours and i still cant figure this out i cant find said error and i cant even edit it lol send help XD
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How do you add Unity shaders?
(these are the shaders i want)
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How To Upload Avatars To VRchat [FULL GUIDE]
4: Then download Poiyomi Shaders: https://github.com/poiyomi/PoiyomiToonShader/releases/download/V8.0.385/Poi.Toon.7.3.50.to.8.0.385.unitypackage
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Live textures
Its a shader on Unity called Poiyomi Toons, but its a bit complicated to explain how to do it in just one message.
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Bought an avatar and put it in VRChat, but instead of blushing, this texture bug happens?
I like using Poiyomi shaders: https://github.com/poiyomi/PoiyomiToonShader/releases
- Can anybody tell me what the hell I did wrong. I followed a tutorial by virtual panda and used vroid to create the avi. I did everything I was told to and as soon as I used the VRchat/Mobile/Toon Lit option for the meterial shades this happened. idk what to do
VRC-Avatar-Performance-Tools
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VRC Without Safety
If you don't already, add https://github.com/Thryrallo/VRC-Avatar-Performance-Tools to VCC/unity project and it'll warn you if you're not using optimal image formats, which is just dxt5 for non transparent images, and BC7 for transparent ones iirc
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Any general tips for avatar optimization?
I recommend using a tool like Thry's Avatar Performance Tools to get more specific metrics on what to improve.
- Need help with avatar ranking
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Certain Avatar Causes Quest To Crash! (Has lower stats then other avatars that don’t crash so I’m confused)
Go slap the Thry avatar perf tools in your project and see what it says https://github.com/Thryrallo/VRC-Avatar-Performance-Tools/releases
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turn off random very poor avatars
oh i see. I also can reccomend this tool for checking vram in unity https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
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What is the recommended texture size for VRC-Avatars?
polycount isnt that important, just dont have it be ridiculously high (below 100k is fine, honestly, lower is always better, try to get it as low as you can) texture sizes depends, if your avatar uses a single texture atlas, it would be fine to have it be 4k, however if you have multiple textures you should keep it 1k and below per texture, since vram usage adds up quickly, and is one of the primary performance hogs in this game you can use thrys vram checker to list your vram usage and use it to help you optimise that https://github.com/Thryrallo/VRC-Avatar-Performance-Tools make sure to disable transparency on textures that dont need it, most wont need it never use crunch, it only reduces filesize, not vram usage, but it also adds load in lag due to uncrunch (this primarily matters for avatars, worlds can be okay to use in some cases, like hitting a quest size limit) another thing that you wanna care about is total material count that is active at once, since thats the drawcall count, another massive performance hog
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how much do you prioritize optimization ?
the performance rating doesnt really relate to the actual performance of the avatar just because it goes into very poor due to toggles doesnt mean its actual state is above very poor limits disabled things incur no performance cost, the only thing you wanna care about is the total vram cost which you can check with something like https://github.com/Thryrallo/VRC-Avatar-Performance-Tools
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Does anyone have any recommended Unity plugins for working with avatars?
Thry's Avatar Tools provide some metrics that the VRChat SDK does not provide. They are important metrics, though, and can help make your avatar perform better and not lag other people.
What are some alternatives?
Mochies-Unity-Shaders
cats-blender-plugin - :smiley_cat: A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and potentially more
SimpleURPToonLitOutlineExample - SimpleURPToonLitOutlineExample
VRC-Gesture-Manager - A tool that will help you preview and edit your VRChat avatar animation directly in Unity.
UnityChanToonShaderVer2_Project - UnityChanToonShaderVer2 Project / v.2.0.9 Release
Av3Emulator - Emulator for VRChat's Avatars 3.0 system, built on the Unity PlayableGraph API
lightbox-viewer - Lightbox Viewer lets you simultaneously visualize changes in shader material settings under different lighting conditions.
combo-gesture-expressions-av3 - Attach face expressions to hand gestures, and make it react to Avatars 3.0's features, including Contacts, PhysBones and OSC.