Pixelorama
PyO3
Pixelorama | PyO3 | |
---|---|---|
70 | 147 | |
6,119 | 11,044 | |
2.5% | 2.3% | |
9.7 | 9.8 | |
5 days ago | 4 days ago | |
GDScript | Rust | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Pixelorama
- Godot Game Engine
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How to name the new bundle of importers?
I'm finalizing a large bundle of raster graphics and animation importers for Godot. This bundle already supports: Aseprite, Krita and Pencil2D. And will be able to support GraphicsGale, Piskel, Pixelorama and regular GIF-format in the future.
- Godot 4.1 Is Released
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Godot or GameMaker studio 2
Take a look on Pixelorama https://github.com/Orama-Interactive/Pixelorama
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Godot for Rich Client Applications?
Pixelorama
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How well suited is Godot to pixel manipulation?
Someone made an image editor in Godot. Maybe try it out to see how well it works https://github.com/Orama-Interactive/Pixelorama
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Is there a way to change zoom?
If none of this sounds appealing, the only other suggestions I have are either find 3rd party magnifying lens software or to search for a new pixel editor. There are some newer pixel art editors out there, such as Pixelorama, PixiEditor and PixelMash. There are also general raster image editors, such as GIMP and Krita. Other suggestions are listed on Lospec.
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KDE and GNOME seek $100k to turn Flathub into a store for the Linux desktop
Pixelorama is another open source pixel editor that looks increasingly like an alternative to Aseprite (although I do not think it is in any way officially trying to be a free clone of that).
- Make transition from WebGL to Flutter
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When you use Godot to make an app instead of a game
Pixelorama https://orama-interactive.itch.io/pixelorama
PyO3
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Encapsulation in Rust and Python
Integrating Rust into Python, Edward Wright, 2021-04-12 Examples for making rustpython run actual python code Calling Rust from Python using PyO3 Writing Python inside your Rust code — Part 1, 2020-04-17 RustPython, RustPython Rust for Python developers: Using Rust to optimize your Python code PyO3 (Rust bindings for Python) Musing About Pythonic Design Patterns In Rust, Teddy Rendahl, 2023-07-14
- Rust Bindings for the Python Interpreter
- Polars – A bird's eye view of Polars
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In Rust for Python: A Match from Heaven
This story unfolds as a captivating journey where the agile Flounder, representing the Python programming language, navigates the vast seas of coding under the wise guidance of Sebastian, symbolizing Rust. Central to their adventure are three powerful tridents: cargo, PyO3, and maturin.
- Segunda linguagem
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Calling Rust from Python
I would not recommend FFI + ctypes. Maintaining the bindings is tedious and error-prone. Also, Rust FFI/unsafe can be tricky even for experienced Rust devs.
Instead PyO3 [1] lets you "write a native Python module in Rust", and it works great. A much better choice IMO.
[1] https://github.com/PyO3/pyo3
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Python 3.12
Same w/ Rust and Python, this is really neat because now each thread could have a GIL without doing exactly what you said. The pyO3 commit to allow subinterpreters was merged 21 days ago, so this might "just work" today: https://github.com/PyO3/pyo3/pull/3446
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Removing Garbage Collection from the Rust Language (2013)
I expected someone to write a rust-based scripting language which tightly integrated with rust itself.
In reality, it seems like the python developers and toolchain are embracing rust enough to reduce the benefits to a new alternative.
https://github.com/PyO3/pyo3
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Bytewax: Stream processing library built using Python and Rust
Hey HN! I am one of the people working on Bytewax. Bytewax came out of our experience working with ML infrastructure at GitHub. We wanted to use Python because we could move fast, the team was very fluent in it, and the rest of our tooling was Python-native already. We didn't want to introduce JVM-based solutions into our stack because of the lack of experience and the friction we had trying to get Python-centric tooling working with existing solutions like Flink.
In our research, we found Timely Dataflow (https://timelydataflow.github.io/timely-dataflow/, https://news.ycombinator.com/item?id=24837031) and the Naiad project (https://www.microsoft.com/en-us/research/project/naiad/) as well as PyO3 (https://github.com/PyO3/pyo3) and we thought we found a match made in heaven :). Bytewax leverages both of these projects and builds on them to provide a clean API (at least we think so) and table stakes features like connectors, state recovery, and cloud-native scaling. It has been really cool to learn about the dataflow computation model, Rust, and how to wrangle the GIL with Rust and Python :P.
Would love to get your feedback :).
`pip install bytewax` to get started. We have a page of guides (https://www.bytewax.io/guides) with ready-to-run examples.
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Tell HN: Rust Is the Superglue
You can practice your Rust skills by writing performant and/or gluey extensions for higher-level language such as NodeJS (checkout napi-rs) and Python or complementing JS in the browser if you target Webassembly.
For instance, checkout Llama-node https://github.com/Atome-FE/llama-node for an involved Rust-based NodeJS extension. Python has PyO3, a Rust-Python extension toolset: https://github.com/PyO3/pyo3.
They can help you leverage your Rust for writing cool new stuff.
What are some alternatives?
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
rust-cpython - Rust <-> Python bindings
LibreSprite - Animated sprite editor & pixel art tool -- Fork of the last GPLv2 commit of Aseprite
pybind11 - Seamless operability between C++11 and Python
godot-chunked-voronoi-generator - A small project to create chunk based voronoi generation
RustPython - A Python Interpreter written in Rust
godot-lod - Level of detail (LOD) add-on for Godot 3.x (GLES3 and GLES2)
milksnake - A setuptools/wheel/cffi extension to embed a binary data in wheels
godot-steam-api - Godot Steam integration using GDNative.
bincode - A binary encoder / decoder implementation in Rust.
Godot-3-2D-Destructible-Objects - A script that takes a sprite, divides it into blocks and makes them explode 💥!
uniffi-rs - a multi-language bindings generator for rust