PixelPlanets VS pathfinding_demo

Compare PixelPlanets vs pathfinding_demo and see what are their differences.

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PixelPlanets pathfinding_demo
8 1
937 1
- -
2.6 1.8
about 1 month ago almost 2 years ago
GDScript C
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PixelPlanets

Posts with mentions or reviews of PixelPlanets. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-07.

pathfinding_demo

Posts with mentions or reviews of pathfinding_demo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-18.
  • Sharing Saturday #419
    2 projects | /r/roguelikedev | 18 Jun 2022
    Well I had some fun this past week playing around with different path finding algorithms and making implementations for them. One thing I always attempt to do is make the code I write as modular as possible - with the idea that I can rip things out, slap 'em in another project, and have it work with minimal fiddling... So, I was able to bust out a cool, quick and dirty demo program to show off the different path finding algorithms. The demo program generates a simple dungeon, places stairs (goal), and then draws a line from the player to the stairs using different algorithms. Screenshots!

What are some alternatives?

When comparing PixelPlanets and pathfinding_demo you can also consider the following projects:

godot-gdgifexporter - Gif exporter for Godot made entirely in GDScript

PixelPlanetsAPI