Does anyone have experience implementing Pixel Planets by Deep-Fold?

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  • PixelPlanets

  • An important consideration is that Pixel Planets appears to be designed as a standalone GUI focused tool rather than something to integrate directly into a game. The main use-case of the tool seems to be outputting png, gif, or spritesheet exports for user generated planets. I guess the aim is to allow people to generate planets that they can import into their games, rather than use the generation in a game itself. It's not really designed as a "plug-and-play" module or plugin for games. It would require a fair amount of work to integrate it.

  • PixelPlanetsAPI

  • Interestingly, there is another version of this project by the same creator called Pixel Planets API. The API.gd script has some examples and instructions for how to export a planet image on demand using the function _create_planet. It would require some adapting to integrate it with another game or tool, but I think that could be easier than trying to integrate the original. Its output is still an exported file (png, gif, or spritesheet) though.

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