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InfluxDB
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new: some more color gradients based on existing assets or randomly generated planets off the net (I referenced https://github.com/Deep-Fold/PixelPlanets mostly)
Well I had some fun this past week playing around with different path finding algorithms and making implementations for them. One thing I always attempt to do is make the code I write as modular as possible - with the idea that I can rip things out, slap 'em in another project, and have it work with minimal fiddling... So, I was able to bust out a cool, quick and dirty demo program to show off the different path finding algorithms. The demo program generates a simple dungeon, places stairs (goal), and then draws a line from the player to the stairs using different algorithms. Screenshots!