PicoBlaze_Simulator_in_JS
compiler
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PicoBlaze_Simulator_in_JS | compiler | |
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7 | 15 | |
22 | 20 | |
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9.0 | 8.1 | |
6 days ago | 4 months ago | |
JavaScript | C | |
MIT License | - |
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PicoBlaze_Simulator_in_JS
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What do the cores of good assemblers (the things that come after tokenizing, parsing, and preprocessing, the thing which actually convert mnemonics to opcodes) look like? Are they just a bunch of hard-to-follow if-branchings, or do they somehow use polymorphism to avoid that?
For my Bachelor thesis, I made a PicoBlaze Assembler and Emulator in JavaScript. I've discussed it on many Internet forums, and quite a few people have complained that the core of my assembler is hard-to-follow due to lots of if-branchings. So, what is the other way of making the core of the assembler?
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- koliko vam je bilo tesko nac posao u programiranju?
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Learn Vanilla JS before React, CSS before Tailwind?
Well, I've never used any CSS framework. And my largest HTML5 project, a 3'500-lines-long PicoBlaze Simulator, uses no JavaScript framework either. The only JavaScript framework I've ever used is JQuery, which I used for my 2'000-lines-of-code flashcard game. I haven't yet managed to get an entry-level job, though, so maybe it's not a good idea to take advice from me.
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Does C++ give you superpowers?
By the way, what do you think about my other project, PicoBlaze Simulator?
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How to be able to contribute to languages/compilers?
My first assembler+simulator is 3'000 lines of code.
compiler
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A copy-and-patch JIT compiler for CPython
Wow! Thank you for your hard work. I use python for all experimental work so this would speed up my scripting work, such as processing data from API calls or filesystem.
I wrote a simple toy JIT for a Javascript-like language. It might be useful for others to learn from because it's so simply written and not complicated. I do lazy patching of callsites, I haven't got anywhere near as advanced as tracing or copy-and-patching. Much of the code I wrote for this JIT was written in Python and ported to C. The Java Virtual Machine has a template interpreter which is interesting to research.
I haven't got around to encoding amd64 x86_64 instructions as bitmasks yet, so I've hardcoded it.
[1]: https://github.com/samsquire/compiler
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The path to implementing a programming language
Thank you for this article.
I'm a beginner to programming language implementation and design but here's what I learned. But what I want to do this with this comment I want to encourage you to start work on your programming language and just "Do Something©", Anything! You might have always dreamed to create a programming language. You can indeed try that! Have faith that you can do something, even if it's simple or incomplete, at least you learned something and got another skill.
I don't want to be trapped by the idea that building your own programming language is impossibly difficult and that it will never be used so what's the point.
It's so worthwhile.
You can still do something! Effort doesn't have to be wasted! Go and try write a simple virtual machine: it's just a for loop over instructions that manipulate memory. I wrote a non-bytecode compiler, which just uses List for instructions and HashMap for instruction arguments.
Andrew Kling built a browser and operating system and Terry Davis built an operating system. They encourage that someone can in fact learn a lot and do a lot.
I don't want to endlessy design things OR only write implementations. I think you can write lots of ideas down AND spend time implementing things and getting your keyboard busy.
I wrote this incomplete JIT compiler in C which has a simple nondesigned frontend that resembles Javascript. ANF is my intermediate representation.
https://github.com/samsquire/compiler
I wrote a multithreaded imaginary assembly language that sends integers between threads through mailboxes but nowhere near LMAX Disruptor performance.
I think you should avoid spending too much time on your parser or lexer, use the Kaledeiscope LLVM tutorial to learn how to write recursive descent parsers and move onto code generation. I did mine with switch statements. The more you actually write parsers the easier it gets, but at first when you have no clue, you CAN just read someone else's implementation of it. Understand it, then write your own to your own design. if you get Analysis paralysis and worry about making a mistake or unoptimal decision and that prevents you from doing something suboptimal but actually do something.
I rushed through my compiler to get to the code generation step because my goal was code generation.
My dream: parallel and concurrent language that combines threads and coroutines with efficient interthread communication similar to LMAX Disruptor and allows writing of efficient pipelines that are serialisable like Temporal.io.
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Mir: A lightweight JIT compiler project (2020)
Thanks for this.
I started a basic toy JIT compiler for a language that looks similar to JavaScript. It is incomplete.
https://github.com/samsquire/compiler
With these kinds of projects there is a lot of work to be done and I feel it's difficult to get started reading a codebase for a JIT compiler or gcc or LLVM.
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Building a Programming Language in Twenty-Four Hours
https://github.com/samsquire/compiler
It's a toy and incomplete but I've worked on compiling MOV and ADD instructions.
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Let's make a Teeny Tiny compiler
On thing you can do it implement a JIT compiler.
Here's Martin Jacob's code to execute arbitrary memory:
https://gist.github.com/martinjacobd/3ee56f3c7b7ce621034ec3e...
Since your C program is already in memory, you have access to the C standard library and don't have to worry about linking or object formats :-) but you'll have to worry about parameter passing and FFI.
My JIT compiler based on this idea is here https://github.com/samsquire/compiler but it is incomplete.
- How to get started?
- Notes on my incomplete JIT compiler
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Erlang: More Optimizations in the Compiler and JIT
This is interesting, thank you.
I really should learn from BEAM and the OTP and learn Erlang. I get the feeling it's super robust and reliable and low maintenance. I wrote a userspace multithreaded scheduler which distributes N lightweight threads to M kernel threads.
https://github.com/samsquire/preemptible-thread
I recently wrote a JIT compiler and got lazy compilation of machine code working and I'm nowhere near beginning optimisation
https://github.com/samsquire/compiler
How do you write robust software, that doesn't crash when something unexpected goes on?
I looked at sozo https://github.com/sozu-proxy/sozu
and I'm thinking how to create something that just stays up and running regardless.
- Is it possible to optimize this bytecode interpreter more?
- How do you create a correct AST with interaction between method call and function call?
What are some alternatives?
GlovePIE - The original creator stopped maintaining it and the original site went down. I have uploaded my copy so people can continue using it.
epoll-server - C code for multithreaded multiplexing client socket connections across multiple threads (so its X connections per thread) uses epoll