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PicoBlaze_Simulator_in_JS reviews and mentions
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What do the cores of good assemblers (the things that come after tokenizing, parsing, and preprocessing, the thing which actually convert mnemonics to opcodes) look like? Are they just a bunch of hard-to-follow if-branchings, or do they somehow use polymorphism to avoid that?
For my Bachelor thesis, I made a PicoBlaze Assembler and Emulator in JavaScript. I've discussed it on many Internet forums, and quite a few people have complained that the core of my assembler is hard-to-follow due to lots of if-branchings. So, what is the other way of making the core of the assembler?
- Mislite li da okolina ima potpuno pogrešno mišljenje o ljudima koji rade u IT-u?
- koliko vam je bilo tesko nac posao u programiranju?
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Learn Vanilla JS before React, CSS before Tailwind?
Well, I've never used any CSS framework. And my largest HTML5 project, a 3'500-lines-long PicoBlaze Simulator, uses no JavaScript framework either. The only JavaScript framework I've ever used is JQuery, which I used for my 2'000-lines-of-code flashcard game. I haven't yet managed to get an entry-level job, though, so maybe it's not a good idea to take advice from me.
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Does C++ give you superpowers?
By the way, what do you think about my other project, PicoBlaze Simulator?
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How to be able to contribute to languages/compilers?
My first assembler+simulator is 3'000 lines of code.
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A note from our sponsor - WorkOS
workos.com | 25 Apr 2024
Stats
FlatAssembler/PicoBlaze_Simulator_in_JS is an open source project licensed under MIT License which is an OSI approved license.
The primary programming language of PicoBlaze_Simulator_in_JS is JavaScript.
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