PiP-Tool
Caliburn.Micro
PiP-Tool | Caliburn.Micro | |
---|---|---|
5 | 6 | |
870 | 2,771 | |
- | 0.3% | |
0.0 | 3.5 | |
over 1 year ago | 11 days ago | |
C# | C# | |
MIT License | MIT License |
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PiP-Tool
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Simple Questions and Help Thread - Week of January 16th 2022
Anyone know if there's any updated alternative for PiP-Tool? It used to work great but now if the window in focus is in fullscreen/maximized mode, the target pip wiindow will no longer show up
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What's the current postition from AGS about minimap?
The workaround to this is by using Overwolf to stream your location and then using Picture-in-Picture (ex: https://github.com/LionelJouin/PiP-Tool) to show it in the corner of the screen.
- NWMM has been updated to comply with the new ToS. Resources can no longer be displayed, but it does allow you to stream your location to a website to show them outside of the game.
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Playing in Ultrawide and can't see your Life? Here's a couple of apps to help you out
PiP-Tool Works, but it's limited in features
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Announcing Notes! My Fully working Notepad with WinUI 2.6 trying to mimic what notepad could look like in the next updates, created on Visual Studio, sorry for spaghetti code, my first announced app, not going to post it on the microsoft store, will post the source code if you guys like it!
What I meant was this: PiP tool
Caliburn.Micro
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caliburn.Micro: Difference between ActivateItemAsync and ActivateItem ?
It works with ActivateItemAsync but I don´t know if there is a difference that I should be aware of ? They seem to be a bit slow with updating the documentation so I´m a bit nervous about what else might not be updated yet.
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Show HN: Async UI: A Rust UI Library Where Everything Is a Future
The programming model reminds me of Rob Eisenberg's older attempts at building UI toolkits ([0]). I don't recall if that was fully async or 'just' using a coroutine/generator-style approach, but it feels similar.
I'm not sure the complexity of doing everything using async constructs is worth it, though. Large-scale UI's built in Qt or Javascript are mostly single threaded anyway, but it's still worthwhile to explore so kudos for that. Looking forward to seeing how far you get.
[0] https://github.com/Caliburn-Micro/Caliburn.Micro
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Learning WPF
Vanilla WPF has a lot of boilerplate and verbose binding expressions. I'd check out an MVVM library like https://caliburnmicro.com/ which has tons of convention-based features and helps maintain the "screens" in your app.
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Getting head around {get;set} for C# Models
Your UI needs to bind to something that can programmatically notify it about changes, we call these things View-Models. Usually View-Models implement INotifyPropertyChanged interface (another key interface is INotifyCollectionChanged that is responsible for notifying collection views that number of items is changed and they need to update the UI accordingly). You can do that (the implementation of the interface) manually or use some library to do that for you just to cut some boilerplate code (e.g. ReactiveUI + Fody or Microsoft.Toolkit.MVVM or maybe even this or this).
- Microsoft.Extensions.DependencyInjection to inject ViewModels into Views in AvaloniaUI app?
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3rd party frameworks to add ease of use to XAML/WPF?
I haven't done WPF/XAML stuff in years but I really liked Caliburn Micro, largely because of the convention-based auto-binding.
What are some alternatives?
aeternum-map - Aeternum Map - Interactive map for New World
Prism - Prism is a framework for building loosely coupled, maintainable, and testable XAML applications in WPF, Xamarin Forms, and Uno / Win UI Applications..
OnTopReplica - A real-time always-on-top “replica” of a window of your choice (on Windows).
ReactiveUI - An advanced, composable, functional reactive model-view-viewmodel framework for all .NET platforms that is inspired by functional reactive programming. ReactiveUI allows you to abstract mutable state away from your user interfaces, express the idea around a feature in one readable place and improve the testability of your application.
Unity-Twitch-Chat - Lightweight and easy-to-use Twitch IRC client for Unity.
MVVMCross - The .NET MVVM framework for cross-platform solutions, including Android, iOS, MacCatalyst, macOS, tvOS, WPF, WinUI
Powershell-YouTube-Upload - A Powershell script providing YouTube upload functionality as well as playlist manipulation.
MVVM Light Toolkit - The main purpose of the toolkit is to accelerate the creation and development of MVVM applications in Xamarin.Android, Xamarin.iOS, Xamarin.Forms, Windows 10 UWP, Windows Presentation Foundation (WPF), Silverlight, Windows Phone.
Helix Toolkit - Helix Toolkit is a collection of 3D components for .NET.
Stylet - A very lightweight but powerful ViewModel-First MVVM framework for WPF for .NET Framework and .NET Core, inspired by Caliburn.Micro.
Rise-Notes - Update your note taking experience with WinUI, drawing tools and several document types you can use across devices.
LiveCharts2 - Simple, flexible, interactive & powerful charts, maps, and gauges for .Net, LiveCharts2 can now practically run everywhere WPF, WinForms, Xamarin, Avalonia, WinUI, UWP.