PhysarumComputeShader VS CroissantVulkanRenderer

Compare PhysarumComputeShader vs CroissantVulkanRenderer and see what are their differences.

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PhysarumComputeShader CroissantVulkanRenderer
1 2
7 58
- -
0.0 1.8
almost 2 years ago about 1 year ago
C++ C++
Apache License 2.0 -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

PhysarumComputeShader

Posts with mentions or reviews of PhysarumComputeShader. We have used some of these posts to build our list of alternatives and similar projects.

CroissantVulkanRenderer

Posts with mentions or reviews of CroissantVulkanRenderer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing PhysarumComputeShader and CroissantVulkanRenderer you can also consider the following projects:

HybridRenderingEngine - Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.

kwin-effect-shaders - Desktop effect for KDE Plasma to apply GLSL shaders. Alternative to vkBasalt or ReShade when they are unsupported.

loaf - loaf: lua, osc, and openFrameworks

tinykaboom - A brief computer graphics / rendering course

SoftGLRender - Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison

SoftwareRenderer - Software rendering engine with PBR. Built from scratch on C++.

3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.