Physac
raw-physics
Physac | raw-physics | |
---|---|---|
3 | 4 | |
385 | 97 | |
- | - | |
4.4 | 2.6 | |
5 months ago | 4 months ago | |
C | C | |
MIT License | MIT License |
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Physac
- Do something when exiting/leaving a collision
- Helo People!, I am a fellow programmer. I made a game engine written in c with glfw. i am also gonna add networking which will help us to make multiplayer game
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Transpiling 2d physics engine from C to Go
To test this, I decided to try to convert something useful and found a small header-only 2D physics engine called physac.
raw-physics
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Physics Engine Resources
If you want to use xpbd, check https://github.com/felipeek/raw-physics as a reference
- Simple generic rigid-body physics engine (<5k lines of code)
- raw-physics, a very simple rigid body physics engine created with XPBD
- raw-physics, a simple rigid body physics engine created with XPBD
What are some alternatives?
rAudio - Raspberry Pi audio player: AirPlay, Audio CD, Bluetooth, DAB radio, DSP, Internet rafio, Multi-room, Spotify Connect, UPnP/DLNA
bevy_xpbd - 2D and 3D physics engine based on Extended Position Based Dynamics for Bevy.
SKR_Physics - SKR_Physics is a lightweight and easy to use 2D physics engine which is written in C.
RenderFlow - Visualize fluid simulation result with graphics API
ferox - A lightweight 2D physics engine written in C, for educational purposes.
cute_headers - Collection of cross-platform one-file C/C++ libraries with no dependencies, primarily used for games
cdogs-sdl - Classic overhead run-and-gun game
Chipmunk - A fast and lightweight 2D game physics library.
exengine - A C99 3D game engine
raudio - A simple and easy-to-use audio library based on miniaudio