PhotonLibOS
iris
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PhotonLibOS | iris | |
---|---|---|
6 | 10 | |
792 | 324 | |
4.3% | 0.6% | |
9.4 | 3.1 | |
4 days ago | 10 months ago | |
C++ | C++ | |
Apache License 2.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PhotonLibOS
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Coroutine made DPDK dev easy
So, we try to use Photon coroutine lib to simplify the development of DPDK applications with the new concurrency model, and provide more functionalities, such as lock, timer and file I/O. First of all, we need to choose a userspace network protocol stack. After investigation, we have chosen Tencent's open source F-Stack project, which has ported the entire FreeBSD 11.0 network protocol stack on top of DPDK. It also has made some code cuts, providing a set of POSIX APIs, such as socket, epoll, kqueue, etc. Of course, its epoll is also simulated by kqueue, since it is essentially FreeBSD.
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200 lines of code to rewrite the 600'000 lines RocksDB into a coroutine programx
Finally, the PhotonLibOS project is open sourced at https://github.com/alibaba/PhotonLibOS. If you are interested in C++ coroutines and high-performance IO, welcome to have a try.
- A performance review of io_uring vs. epoll for standard/streamed socket traffic
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C++ Show and Tell - September 2022
Photon (https://github.com/alibaba/PhotonLibOS) is a coroutine lib, and it just released v0.3.
- C++ Show and Tell - July 2022
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I was thinking of submitting a proposal to make std::coroutine_handle<void> convertible to void (*)() and was looking for feedback.
the fastest coroutine library by the year of 2022, https://github.com/alibaba/PhotonLibOS
iris
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High level overview of my custom game engine
Not sure what the original comment was, but the engine is in C++ and open source https://github.com/irisengine/iris
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C++ Show and Tell - September 2022
A cross platform 3D game engine. Supports rendering, physics, job system and scripting https://github.com/irisengine/iris
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Anyone know any good game engine renderer design books /articles? Like renderer architecture and patterns not just implementation of what a renderer does like shadows, outlines etc.
RenderCommand
- My custom game engine, been developing on and off for a few years
- My custom game engine, been developing on and off for the last few years
What are some alternatives?
libfiber - The high performance c/c++ coroutine library for Linux/FreeBSD/MacOS/Windows, supporting select/poll/epoll/kqueue/iouring/iocp/windows GUI
Dependencies - A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
HexCtrl - Fully-featured Hex Control written in C++/MFC.
libgo - Go-style concurrency in C++11
StrToNum - String to Number conversion constexpr library, for char and wchar_t strings.
coost - A tiny boost library in C++11.
particle-life - A simple program to simulate artificial life using attraction/reuplsion forces between many particles
tolc - A bindings compiler for C++
DependencyViewer
f-stack - F-Stack is an user space network development kit with high performance based on DPDK, FreeBSD TCP/IP stack and coroutine API.
clauf - A C interpreter developed live on YouTube