PhotonLibOS
gcc
PhotonLibOS | gcc | |
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6 | 83 | |
803 | 8,775 | |
4.2% | 1.6% | |
9.4 | 9.9 | |
6 days ago | 5 days ago | |
C++ | C | |
Apache License 2.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PhotonLibOS
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Coroutine made DPDK dev easy
So, we try to use Photon coroutine lib to simplify the development of DPDK applications with the new concurrency model, and provide more functionalities, such as lock, timer and file I/O. First of all, we need to choose a userspace network protocol stack. After investigation, we have chosen Tencent's open source F-Stack project, which has ported the entire FreeBSD 11.0 network protocol stack on top of DPDK. It also has made some code cuts, providing a set of POSIX APIs, such as socket, epoll, kqueue, etc. Of course, its epoll is also simulated by kqueue, since it is essentially FreeBSD.
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200 lines of code to rewrite the 600'000 lines RocksDB into a coroutine programx
Finally, the PhotonLibOS project is open sourced at https://github.com/alibaba/PhotonLibOS. If you are interested in C++ coroutines and high-performance IO, welcome to have a try.
- A performance review of io_uring vs. epoll for standard/streamed socket traffic
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C++ Show and Tell - September 2022
Photon (https://github.com/alibaba/PhotonLibOS) is a coroutine lib, and it just released v0.3.
- C++ Show and Tell - July 2022
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I was thinking of submitting a proposal to make std::coroutine_handle<void> convertible to void (*)() and was looking for feedback.
the fastest coroutine library by the year of 2022, https://github.com/alibaba/PhotonLibOS
gcc
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Qt and C++ Trivial Relocation (Part 1)
As far as I know, libstdc++'s representation has two advantages:
First, it simplifies the implementation of `s.data()`, because you hold a pointer that invariably points to the first character of the data. The pointer-less version needs to do a branch there. Compare libstdc++ [1] to libc++ [2].
[1]: https://github.com/gcc-mirror/gcc/blob/065dddc/libstdc++-v3/...
[2]: https://github.com/llvm/llvm-project/blob/1a96179/libcxx/inc...
Basically libstdc++ is paying an extra 8 bytes of storage, and losing trivial relocatability, in exchange for one fewer branch every time you access the string's characters. I imagine that the performance impact of that extra branch is tiny, and massively confounded in practice by unrelated factors that are clearly on libc++'s side (e.g. libc++'s SSO buffer is 7 bytes bigger, despite libc++'s string object itself being smaller). But it's there.
The second advantage is that libstdc++ already did it that way, and to change it would be an ABI break; so now they're stuck with it. I mean, obviously that's not an "advantage" in the intuitive sense; but it's functionally equivalent to an advantage, in that it's a very strong technical answer to the question "Why doesn't libstdc++ just switch to doing it libc++'s way?"
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GCC 14.1 Release
Upd: searching in the github mirror by the commit hash from the issue, found that https://github.com/gcc-mirror/gcc/commit/1e3312a25a7b34d6e3f... is in fact in the 'releases/gcc-14.1.0' tag.
Even weirder that this one got swept under the changelog rug, it's a pretty major issue.
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C++ Safety, in Context
> It's true, this was a CVE in Rust and not a CVE in C++, but only because C++ doesn't regard the issue as a problem at all. The problem definitely exists in C++, but it's not acknowledged as a problem, let alone fixed.
Can you find a link that substantiates your claim? You're throwing out some heavy accusations here that don't seem to match reality at all.
Case in point, this was fixed in both major C++ libraries:
https://github.com/gcc-mirror/gcc/commit/ebf6175464768983a2d...
https://github.com/llvm/llvm-project/commit/4f67a909902d8ab9...
So what C++ community refused to regard this as an issue and refused to fix it? Where is your supporting evidence for your claims?
- Std: Clamp generates less efficient assembly than std:min(max,std:max(min,v))
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Converting the Kernel to C++
Somewhat related: In 2020 gcc bumped the requirement for bootstrapping to be a C++11 compiler [0]. Would have been fun to see the kernel finally adopt C++14 as the author suggested.
I don't think that Linus will allow this since he just commented that he will allow rust in drivers and major subsystems [1].
I do found it pretty funny that even Linus is also not writing any rust code, but is reading rust code.
I would have hoped see more answers or see something in here from actual kernel developers.
0: https://github.com/gcc-mirror/gcc/commit/5329b59a2e13dabbe20...
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Understanding Objective-C by transpiling it to C++
> They’re saying that a lot of the restrictions makes things much harder than other languages. Hence the general problem rust has where a lot of trivial tasks in other languages are extremely challenging.
Like what? So far the discussion has revolved around rewriting a linked list, which people generally shouldn't ever need to do because it's included in the standard lib for most languages. And it's a decidedly nontrivial task to do as well as the standard lib when you don't sacrifice runtime overhead to be able to handwave object lifecycle management.
- C++: https://github.com/gcc-mirror/gcc/blob/master/libstdc%2B%2B-...
- Rust: https://doc.rust-lang.org/beta/src/alloc/collections/linked_...
> No need to get defensive, no one is arguing that rust doesn’t do a lot of things well.
That's literally what bsaul is arguing in another comment. :)
> You’re talking up getting a safe implementation in C, but what matters is “can I get the same level of safety with less complexity in any language”, and the answer is yes: Java and c# implementations of a thread safe linked list are trivial.
Less perceived complexity. In Java and C# you're delegating the responsibility of lifecycle management to garbage collectors. For small to medium scale web apps, the added complexity will be under the hood and you won't have to worry about it. For extreme use cases, the behavior and overhead of the garbage collector does became relevant.
If you factor in the code for the garbage collector that Java and C# depend on, the code complexity will tilt dramatically in favor of C++ or Rust.
However, it's going to be non-idiomatic to rewrite a garbage collector in Java or C# like it is to rewrite a linked list in Rust. If we consider the languages as they're actually used, rather than an academic scenario which mostly crops up when people expect the language to behave like C or Java, the comparison is a lot more favorable than you're framing it as.
> If I wanted I could do it in c++ though the complexity would be more than c# and Java it would be easier than rust.
You can certainly write a thread-safe linked list in C++, but then the enforcement of any assumptions you made about using it will be a manual burden on the user. This isn't just a design problem you can solve with more code - C++ is incapable of expressing the same restrictions as Rust, because doing so would break compatibility with C++ code and the language constructs needed to do so don't exist.
So it's somewhat apples and oranges here. Yes, you may have provided your team with a linked list, but it will either
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Committing to Rust for Kernel Code
GCC is also written in C++, and has had C++ deps since 2013:
https://github.com/gcc-mirror/gcc/blob/master/gcc/c/c-parser...
- Spitbol 360: an implementation of SNOBOL4 for IBM 360 compatible computers
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are most computer programming languages public domain, or do their creators get a say in what you do with them?
Compliers/Interpreters are also very commonly open source (here is the source code for a popular C compiler). That means you can even modify the compiler's code and change its behavior if you wanted to.
- Learn to write production quality STL like classes
What are some alternatives?
libfiber - The high performance c/c++ coroutine/fiber library for Linux/FreeBSD/MacOS/Windows, supporting select/poll/epoll/kqueue/iouring/iocp/windows GUI
CMake - Mirror of CMake upstream repository
concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
rtl8192eu-linux-driver - Drivers for the rtl8192eu chipset for wireless adapters (D-Link DWA-131 rev E1 included!)
libgo - Go-style concurrency in C++11
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
coost - A tiny boost library in C++11.
STL - MSVC's implementation of the C++ Standard Library.
tolc - A bindings compiler for C++
cobol-on-wheelchair - Micro web-framework for COBOL
f-stack - F-Stack is an user space network development kit with high performance based on DPDK, FreeBSD TCP/IP stack and coroutine API.
busybox - The Swiss Army Knife of Embedded Linux - private tree