Valhalla
openpose
Valhalla | openpose | |
---|---|---|
5 | 36 | |
13 | 30,206 | |
- | 1.1% | |
10.0 | 4.8 | |
6 months ago | 23 days ago | |
C++ | C++ | |
MIT License | GNU General Public License v3.0 or later |
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Valhalla
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Running a dedicated server on an arm64 OCI instance running Rocky Linux 9/EL9
This is mostly experimental but somewhat relevant https://github.com/PeriodicSeizures/Valhalla
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Help with world loading
Do you mind sharing the world .db and the .fwl? I'm curious about whether this fails on Valhalla and/or whether it can be restored.
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Any Tips for a Valheim Server on ARM
I have been working on a personal project for the past 2 years. It is a dedicated server for Valheim written in c++. I would like to eventually get it to work on something like a pi or esp32. It seems relevant to this post so I thought I'd mention it. Its here.
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I'm running out of steam to mine stone on this project.
I figured this might make the insane game freeze while saving not as annoying to deal with. The repo is https://github.com/PeriodicSeizures/Valhalla. This is a passion project, and I want it to improve. There are some finicky things (anything being newly generated like vegetation/locations/dungeons), but loading a pre-existing world for instance seems fine enough.
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UnityEngine PerlinNoise specifics
I tried flooring, but it still gives incorrect values. Here is a minimally reproducible example without my massive attached project https://github.com/PeriodicSeizures/Valhalla/tree/minimal-perlin.
openpose
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AI "Artists" Are Lazy, and the Ultimate Goal of AI Image Generation (hint: its sloth)
Open Pose, a multi-person keypoint detection library for body, face, hands, and foot estimation [10], is used for posing generated characters;
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Analyze defects and errors in the created images
OpenPose
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[D] Which open source models can replicate wonder dynamics's drag'n'drop cg characters?
Perhaps something like OpenPose for pose estimation?
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Do we have Locally Run AI mocap yet?
OpenPose looks like what you're looking for, it seems to have plugins for Unity. I can't say I've used it though.
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Let's take a break!
You are correct. Open Pose has two keypoints for the eyes and two more for the ears. By saying were the ears are you automatically influence the angle of the head. You can see more about it on this github page. Just scroll a tiny bit and you can see a gif of the nodes overlapped on humans
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Accelerate Machine Learning Local Development and Test Workflows with Nvidia Docker
FROM nvidia/cuda:10.0-cudnn7-devel-ubuntu18.04 # https://hub.docker.com/r/nvidia/cuda ENV DEBIAN_FRONTEND=noninteractive # install the dependencies for building OpenPose RUN apt-get update && # The rest is ignored for brevity. RUN pip3 install --no-cache-dir # The rest is ignored for brevity. # install cmake, clone OpenPose and download models RUN wget https://cmake.org/files/v3.20/cmake-3.20.2-linux-x86_64.tar.gz && \ # The rest is ignored for brevity. WORKDIR /openpose/build RUN alias python=python3 && cmake -DBUILD_PYTHON=OFF -DWITH_GTK=OFF -DUSE_CUDNN=ON .. # Build OpenPose. Cudnn 8 causes memory issues this is why we are using base with CUDA 10 and Cudnn 7 # Fix for CUDA 10.0 and Cudnn 7 based on the post below. # https://github.com/CMU-Perceptual-Computing-Lab/openpose/issues/1753#issuecomment-792431838 RUN sed -ie 's/set(AMPERE "80 86")/#&/g' ../cmake/Cuda.cmake && \ sed -ie 's/set(AMPERE "80 86")/#&/g' ../3rdparty/caffe/cmake/Cuda.cmake && \ make -j`nproc` && \ make install WORKDIR /openpose
- nub needs some directions
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full body tracking with WiFi signals by utilizing deep learning architectures
One of the best cam only libraries (no depth sensor) I've seen is openpose, I ran it through a 360 camera and it was able to track body, face, and fingers really well even with spherical distortion from the 360 cam. example 360
- How to do body tracking for (real) camera
- How to get rotation (yaw/pitch/roll) from face detection keypoints?
What are some alternatives?
yuzu - Nintendo Switch emulator
mediapipe - Cross-platform, customizable ML solutions for live and streaming media.
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
AlphaPose - Real-Time and Accurate Full-Body Multi-Person Pose Estimation&Tracking System
calculator - Windows Calculator: A simple yet powerful calculator that ships with Windows
detectron2 - Detectron2 is a platform for object detection, segmentation and other visual recognition tasks.
x64dbg - An open-source user mode debugger for Windows. Optimized for reverse engineering and malware analysis.
mmpose - OpenMMLab Pose Estimation Toolbox and Benchmark.
CPlusPlusThings - C++那些事
lightweight-human-pose-estimation.pytorch - Fast and accurate human pose estimation in PyTorch. Contains implementation of "Real-time 2D Multi-Person Pose Estimation on CPU: Lightweight OpenPose" paper.
BlazePose-tensorflow - A third-party Tensorflow Implementation for paper "BlazePose: On-device Real-time Body Pose tracking".
MocapNET - We present MocapNET, a real-time method that estimates the 3D human pose directly in the popular Bio Vision Hierarchy (BVH) format, given estimations of the 2D body joints originating from monocular color images. Our contributions include: (a) A novel and compact 2D pose NSRM representation. (b) A human body orientation classifier and an ensemble of orientation-tuned neural networks that regress the 3D human pose by also allowing for the decomposition of the body to an upper and lower kinematic hierarchy. This permits the recovery of the human pose even in the case of significant occlusions. (c) An efficient Inverse Kinematics solver that refines the neural-network-based solution providing 3D human pose estimations that are consistent with the limb sizes of a target person (if known). All the above yield a 33% accuracy improvement on the Human 3.6 Million (H3.6M) dataset compared to the baseline method (MocapNET) while maintaining real-time performance