Peregrine VS Pluto

Compare Peregrine vs Pluto and see what are their differences.

Peregrine

A blazing fast language for the blazing fast world(WIP) (by peregrine-lang)

Pluto

A superset of Lua 5.4 with a focus on general-purpose programming. (by PlutoLang)
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Peregrine Pluto
14 5
1,472 308
-0.5% 9.3%
0.0 9.9
about 1 year ago about 17 hours ago
C++ C++
Mozilla Public License 2.0 MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Peregrine

Posts with mentions or reviews of Peregrine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-07.

Pluto

Posts with mentions or reviews of Pluto. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-27.
  • Pluto, a Modern Lua Dialect
    9 projects | news.ycombinator.com | 27 Dec 2023
    I looked into the jump table optimization. The normal Lua version is here[1] and it uses the opcode as a index into a static array to jump to the label. The “faster” Pluto version is here[2] and it just uses a switch statement on the labels. I would naively assume that these would compile to the same code because the lua version is just manually creating the jump table and the pluto version is leaving it to the compiler. How could the compiler optimize the switch so that would outperform the manual jump table (by a decent margin)?

    [1] https://github.com/PlutoLang/Pluto/blob/main/src/ljumptabgcc...

    [2] https://github.com/PlutoLang/Pluto/blob/main/src/ljumptab.h

  • @Stand Devs
    3 projects | /r/Gta5Modding | 18 May 2023
    You can just compile the script through plutoc to see if there are any errors, or use Pluto Language Server to have errors show up in your IDE.
  • Utopia Mod Menu
    1 project | /r/Gta5Modding | 18 Aug 2022
    Pluto :troll240p:

What are some alternatives?

When comparing Peregrine and Pluto you can also consider the following projects:

Ark - ArkScript is a small, fast, functional and scripting language for C++ projects

luau - A fast, small, safe, gradually typed embeddable scripting language derived from Lua

fetlang - Fetish-themed programming language

Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.

MOOS - C# x64 operating system programming with the .NET native ahead-of-time compilation technology.

solidity - Solidity, the Smart Contract Programming Language

Colossus - I/O and Microservice library for Scala

jakt - The Jakt Programming Language

Lift - Lift Framework

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

bb-config - Configure your beagle device

Language-Server - Experimental LSP suite for Pluto, a Lua dialect, with linting and completions.