breakout VS octane

Compare breakout vs octane and see what are their differences.

breakout

Breakout (by Peaker)

octane

By tfausak
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breakout octane
0 0
1 41
- -
0.0 0.0
almost 13 years ago -
Haskell Haskell
LicenseRef-GPL MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

octane

Posts with mentions or reviews of octane. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning octane yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing breakout and octane you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

freekick2 - A simple soccer game

Nomyx - The Nomyx game

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

werewolf - A game engine for running werewolf in a chat client

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

starrover2 - a space simulation game

rattletrap - :car: Parse and generate Rocket League replays.

h2048 - An Implementation of Game 2048

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

ixshader - A shallow embedding of the OpenGL Shading Language in Haskell

gore-and-ash - Attempt to build game engine with networking in Haskell using FRP as core idea.