breakout VS h2048

Compare breakout vs h2048 and see what are their differences.

breakout

Breakout (by Peaker)

h2048

An Implementation of Game 2048 (by Javran)
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breakout h2048
0 0
1 14
- -
0.0 0.0
about 13 years ago about 3 years ago
Haskell Haskell
LicenseRef-GPL MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing breakout and h2048 you can also consider the following projects:

Nomyx - The Nomyx game

tateti-tateti - Meta tic-tac-toe ncurses game.

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

SFML - Low level Haskell bindings for SFML 2.x

freekick2 - A simple soccer game

gloss-game - A convenience wrapper around the Gloss library to make writing games in Haskell even easier

octane

werewolf - A game engine for running werewolf in a chat client

starrover2 - a space simulation game

yampa2048 - 2048 game clone using Yampa FRP library

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

hs2048 - :1234: A 2048 game clone in Haskell.