breakout VS gore-and-ash

Compare breakout vs gore-and-ash and see what are their differences.

gore-and-ash

Attempt to build game engine with networking in Haskell using FRP as core idea. (by Teaspot-Studio)
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breakout gore-and-ash
- -
1 8
- -
0.0 0.0
over 14 years ago almost 6 years ago
Haskell Haskell
LicenseRef-GPL BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

breakout

Posts with mentions or reviews of breakout. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning breakout yet.
Tracking mentions began in Dec 2020.

gore-and-ash

Posts with mentions or reviews of gore-and-ash. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gore-and-ash yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing breakout and gore-and-ash you can also consider the following projects:

SFML - Low level Haskell bindings for SFML 2.x

aeson-tiled - Aeson instances for Tiled map editor types

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

gore-and-ash-demo - Demostration game for Gore&Ash engine

h2048 - An Implementation of Game 2048

tateti-tateti - Meta tic-tac-toe ncurses game.

Nomyx - The Nomyx game

gore-and-ash-lambdacube

freekick2 - A simple soccer game

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

starrover2 - a space simulation game