gore-and-ash VS h2048

Compare gore-and-ash vs h2048 and see what are their differences.

gore-and-ash

Attempt to build game engine with networking in Haskell using FRP as core idea. (by Teaspot-Studio)

h2048

An Implementation of Game 2048 (by Javran)
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gore-and-ash h2048
- -
8 14
- -
0.0 0.0
almost 6 years ago over 4 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gore-and-ash

Posts with mentions or reviews of gore-and-ash. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning gore-and-ash yet.
Tracking mentions began in Dec 2020.

h2048

Posts with mentions or reviews of h2048. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning h2048 yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing gore-and-ash and h2048 you can also consider the following projects:

aeson-tiled - Aeson instances for Tiled map editor types

hs2048 - :1234: A 2048 game clone in Haskell.

gore-and-ash-demo - Demostration game for Gore&Ash engine

breakout - Breakout

tateti-tateti - Meta tic-tac-toe ncurses game.

tcod-haskell - Haskell bindings to libtcod

gore-and-ash-lambdacube

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

dice - Simplistic D&D style dice-rolling system.