PankuConsole
skelerealms
PankuConsole | skelerealms | |
---|---|---|
7 | 4 | |
828 | 133 | |
- | - | |
8.3 | 6.4 | |
4 days ago | 30 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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PankuConsole
- Ark2000/PankuConsole: console and debugging toolkit
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In case you missed it, PankuConsole actually has a powerful screen notifier.
PankuConsole is a all-in-one feature-packed dev console for godot engine 4 aimed to provide debug support at runtime (It was initially developed as a debug tool to help me build my dream open-world rpg, however, I failed at which, so the plugin became some sort of legacy). Aside from its many other documented features, I have found that a lot people don't realize PankuConsole also has a powerful screen notifier, so I made a demo video to show you this.
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I created a small tool to print logs and messages to screen
Have you heard of Panku Console It has the same feature and much more. You might want to consider using that so you can focus your time on your game.
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Seeking Active Developers to Maintain PankuConsole Plugin for Godot Engine
Github: https://github.com/Ark2000/PankuConsole
- Ark2000/PankuConsole: Console + Runtime Debug Tool for Godot Engine [Plugin]
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What would be useful in a in-game command line?
I am also running a similar project, https://github.com/Ark2000/PankuConsole
- Panku Console - Provide a runtime console so your can just ran any script expression in your game!
skelerealms
- First alpha release of my open-world RPG framework, Skelerealms!
- Introducing Skelerealms, my framework for creating open world RPGs like Skyrim! It's super early alpha, but I wanted to share it.
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Syncing a specific submodule's subdirectory in a directory
I have a main git repo I'm working on, and I have a problem. I have another repo that I want to use as a submodule. However, I only want the folder at addons/journalgd as the submodule, and I want to put it in my main repo in the addons/ folder. How can I do this? I only want to update that specific folder - the rest is unimportant. Is them having the same basic structure important at all?
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Method does not exist, even though it says it does
If you're interested, here is where the tool is being written, in nav\_network\_utility.gd for the toolbar utility, nav_network_gizmo.gd for the gizmo, and skelerealms.gd up a few directories for the plugin file. Beware that it's messy and mostly uncommented, because I was throwing this together as quickly as I could.
What are some alternatives?
Emojis-For-Godot - Addon that allows to use Emojis in your Godot project
3d-train-fps - Godot v4 train game
free-camera - Small addon for Godot that adds a free camera class, useful for all sorts of purposes.
Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders
journalgd-godot - A work-in-progress Skyrim-style quest engine and editor for Godot 4.
CinematicCamera2D - A plugin for Godot 4 that adds a 2D cinematic camera that can be used to create smooth transitions between cameras
screen_console - Screen Console is a logging tool made for Godot 4 that allows you to print messages to the screen for debugging and development purposes.
ChatGPT-stream-for-Godot-4 - Simple Godot 4 AI chat system using ChatGPT API, streaming replies for reducing lag, and using several systems for Text-to-Speech.
godot-coi-serviceworker - A Godot plugin that enables cross-origin isolation for web exports
scatterBox - Plugin for godot 4