PWABuilder
Smart-Text-Editor
PWABuilder | Smart-Text-Editor | |
---|---|---|
4 | 1 | |
2,440 | 95 | |
1.4% | - | |
9.1 | 5.2 | |
3 days ago | 9 days ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
PWABuilder
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Don't upload your PWA to the app stores
For a PWA to be listed in app stores, it must be wrapped within additional software. This wrapper tends to be less robust and not as finely tuned as mainstream browsers, a fact that even PWABuilder acknowledges.
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Offline Is Just Online with Extreme Latency
Not to trivialize anyone's discovery; always happy to have more people on this bandwagon!
But I have to say, PWAs (progressive web apps) might blow Jim's mind here.
https://docs.pwabuilder.com/#/home/pwa-intro
excerpt (emphasis added): "Service workers are how progressive web apps work offline: service workers can _cache essential resources and handle requests when the network is down_. Every request to and from a PWA goes through the service worker, and there are a ton of different strategies for how to cache and fetch necessary resources."
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Tell HN: Building a universal electron for Mac is a complete nightmare
There is some way for iOS, and some iOS apps work on M1, so maybe. Although Apple has been removing PWA style apps from App Store, so better check newest requirements somewhere at docs.
https://www.pwabuilder.com
https://docs.pwabuilder.com/#/builder/app-store
- Progressive Web Apps Builder
Smart-Text-Editor
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No libraries, no frameworks. With just Javascript and a HTML Canvas I finally finished my game. Source code in comments.
One of the more recent finds I've started using is either JSDoc tsc checking with TypeScript, which can help with making sure the codebase is structurally-sound, type wise. That was a huge step up for me. You don't even have to use full TypeScript to get that, just plain JavaScript and JSDoc will do! My game has since moved to TypeScript since I've been trying to learn it more (https://github.com/Offroaders123/Flatlands), but here's an example for one of my projects when it was using JSDoc + JavaScript for type checking (https://github.com/Offroaders123/Smart-Text-Editor/tree/36b698a52d401090a99bb46a4663486f36cf212d).
What are some alternatives?
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
NetPad - A cross-platform C# editor and playground.
localfirstweb.dev - A list of various resources for local-first web development
Flatlands - A cross platform 2D game built in the browser!
hamsterbase - self-hosted, local-first web archive application.
leafview - Minimalist image viewer based on Leaflet.js and Electron.
Wekan - The Open Source kanban (built with Meteor). Keep variable/table/field names camelCase. For translations, only add Pull Request changes to wekan/i18n/en.i18n.json , other translations are done at https://app.transifex.com/wekan/wekan only.
tauri-controls - 🚥 Native-looking window controls for Tauri 2. React, Solid, Vue, Svelte+Tailwind.
Visual Studio Code - Visual Studio Code
pop-shoot - :rocket: Synthwave styled space shooter, inspired by the 80s arcades
pwa-starter - Welcome to the PWABuilder pwa-starter! Looking to build a new Progressive Web App and not sure where to get started? This is what you are looking for!
OpenChart-web - A web-based editor for rhythm game charts/maps. (Etterna, osu!mania, Stepmania, Quaver)