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there's no real physics, only collision detection between entities (each entity is represented by a circle). when two circles collide, collision is detected and appropriate action is taken depending on the nature of the entity. check CollisionDetection.js and CollisionActions.js
One of the more recent finds I've started using is either JSDoc tsc checking with TypeScript, which can help with making sure the codebase is structurally-sound, type wise. That was a huge step up for me. You don't even have to use full TypeScript to get that, just plain JavaScript and JSDoc will do! My game has since moved to TypeScript since I've been trying to learn it more (https://github.com/Offroaders123/Flatlands), but here's an example for one of my projects when it was using JSDoc + JavaScript for type checking (https://github.com/Offroaders123/Smart-Text-Editor/tree/36b698a52d401090a99bb46a4663486f36cf212d).
One of the more recent finds I've started using is either JSDoc tsc checking with TypeScript, which can help with making sure the codebase is structurally-sound, type wise. That was a huge step up for me. You don't even have to use full TypeScript to get that, just plain JavaScript and JSDoc will do! My game has since moved to TypeScript since I've been trying to learn it more (https://github.com/Offroaders123/Flatlands), but here's an example for one of my projects when it was using JSDoc + JavaScript for type checking (https://github.com/Offroaders123/Smart-Text-Editor/tree/36b698a52d401090a99bb46a4663486f36cf212d).