PL3D-KC
Doomcraft
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PL3D-KC
- NTSC Emulation in C with integers only (Source available)
- Any open source software renderers that use *scanline-based* triangle rendering algorithm with pure integer arithmetic, top-left rule, and texture mapping?
- Are there other examples of people who made games with their own engines like Minecraft ?
- Is there a way to generate 2d and 3d graphics without libraries or external engines?
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[Source] Integer-only 3D Software Renderer in pure C! Info in comments
PiSHi LE (PL) is a subset of the 3D graphics library used in King's Crook. FW LE is a subset of the windowing library used in King's Crook. Just like King's Crook, this code follows the same restrictions: 1. Everything must be done in software, no explicit usage of hardware acceleration. 2. No floating point types or literals, everything must be integer only. 3. No 3rd party libraries, only C standard library and OS libraries for window, input, etc. 4. No languages used besides C. 5. No compiler specific features and no SIMD. 6. Single threaded. https://github.com/LMP88959/PL3D-KC If you are using macOS, go to fw.h and change FW_X11_IS_MACOS to 1. Compiling for macOS/Linux: cd PL3D-KC gcc -lX11 -lXext -O3 *.c fw/*.c -o pl ./pl Compiling for Win32 is a bit more involved, I've only used Visual Studio to develop for Windows but this program doesn't use anything other than the Win32 library and winmm.lib (don't forget to link against winmm.lib!). Of course, you're not limited to using Visual Studio, feel free to use any build system you're comfortable with under Windows. Don't forget to compile with max optimization! If you have any questions feel free to leave a comment on YouTube OR join the King's Crook Discord server :) YouTube: https://www.youtube.com/c/LMP88 Discord: https://discord.gg/hdYctSmyQJ
Doomcraft
What are some alternatives?
small3dlib
raylib - A simple and easy-to-use library to enjoy videogames programming
minecraft-assets - Extracted Minecraft Assets
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
renderer - A shader-based software renderer written from scratch in C89
shvulkan - A lightweight and flexible wrapper around the Vulkan API written in C. The library handles part of the boilerplate code expected to be set up by the Vulkan API.
scratch - Personal scratch code
Allegro - The official Allegro 5 git repository. Pull requests welcome!
tmp3d - A 3-D software renderer written from scratch running in an HTML5 <canvas>
q - A fixed point library (Signed Q16.16) for embedded systems.