PDCurses
FTXUI
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PDCurses
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How to make a GUI?
The latest version can be found at: https://pdcurses.org/
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GDB on Windows 10, no TUI at all?
I use GDB with openocd on ubuntu system to debug a Samd51 MCU using jlink. it's working good until when I lay next and look at the source code in graphical terminal, so if I scroll in TUI source code, GDB crashed and start printing in weird way(not sure if it's GDB It's might be the ubuntu terminal not liking it). So I decided to use it on windows with the jlink GDB server app, But the issue no is I can't use the TUI interface in windows terminal, and it says not supported, while some people on the internet talking about a missing curses lib. from pdcurses.org on windows that's why not working. any one having any idea on how to make the TUI works?
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Can curses lib handle resizing of Windows console?
However, I now experimented a litte with the PDCurses implementation in Windows 11, and found that
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stty not recognized, can't find any solutions anywhere else. Anyone know a fix or another way to set input to raw?
I'm not sure of what's good or bad of the various variants but quick googling found (https://github.com/wmcbrine/PDCurses).
- Expecting pdcurses?
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PDCurses alternatives - notty and S-Lang
3 projects | 30 Dec 2021
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I can't include external libraries to my mingw installation
Since ncurses doesn't support Windows, you need PDCurses instead. After extracting the source tarball, cd into wincon/ and run make, which produces pdcurses.a static library. You'll need that library and curses.h from the project root.
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NNN-like File Explorer
nnn uses the ncurses library. Someone has to compile it with PDCurses to work natively in cmd: https://pdcurses.org/
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Something faster than printf?
On Windows you might need to use a shim layer (https://pdcurses.org/). However that actually creates an SDL based window and prints characters there.
- PDCurses (ncurses for dos)
FTXUI
- Functional Terminal User Interface
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C++ Game Utility Libraries: for Game Dev Rustaceans
GitHub repo: ArthurSonzogni/FTXUI
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Library for NES style terminal game.
Background: I want to make a NES Tetris) clone for the terminal, with full resolution, this is achievable through using this ▀ character, and defining back and foreground color. This would result in a 1x2 pixel and by making the game width 256x120 characters this would provide full resolution. I made some tests, creating my own encoding for the different sprites and optimizing everything, which resulted in very quick printing times, even with a normal terminal. Nearly fast enough for the full 60Hz that the NES has, when printing the whole screen. The fact that i don't need to reprint the background (except maybe a tetris), makes 60Hz a kinda realistic goal. My main concern is, that there could occur kind of a screen tearing effect, which i really want to avoid. AFAIK, ncurses has a way to print the whole "window" with a function call to avoid this issue, however I had a lot of issues when trying to use ncurses to print the entire background and figured, that there are better alternatives. I also tried FTXUI and whilst the experience of giving each "pixel" a fore- and background color was much better, i didn't quite find a way to refresh the screen like ncurses. (i think there is some kind of way with the ScreenInteractive class, but i didn't get that to work, and it seemed like there was not a way to color each pixel. with InteractiveScreen you can make your own components with the whole "text()" thing, but this isn't really what i need)
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Should I give up?
Try this library for console https://github.com/ArthurSonzogni/FTXUI
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Cross platform terminal UI?
Depends on which level of "UI" you want. Personally I like https://github.com/ArthurSonzogni/FTXUI , but if you want to do those old TUI things then probably the (n/pd)curses libraries.
- Function composition in modern C++
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What are some C++ projects with high quality code that I can read through?
I find openMVG very decent, FTXUI might be a good one and nlohmann's json library is also pretty nice. I don't really know of any project that strictly adheres to the core guidelines, except maybe for some of Jason Turner's (sample) projects.
- Owl: A toolkit for writing command-line user interfaces in Elixir
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I have made a physics simulator that replicates projectile motion with quadratic drag! Please feel free to download and compile it. Let me know of any bugs!
Okay stupid suggestion I know but I've recently been learning the FTX UI library which basically adds a little bit of UI programming to the terminal and it has canvas that lets you plot pixel by pixel.
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Text UI components like “ncurses”
No affiliation with any ponzi schemes https://github.com/ArthurSonzogni/FTXUI
What are some alternatives?
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
sciter - Sciter: the Embeddable HTML/CSS/JS engine for modern UI development
notcurses - blingful character graphics/TUI library. definitely not curses.
wxWidgets - Cross-Platform C++ GUI Library
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
Stacer - Linux System Optimizer and Monitoring - https://oguzhaninan.github.io/Stacer-Web
imtui - ImTui: Immediate Mode Text-based User Interface C++ Library
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Turbo Vision - A modern port of Turbo Vision 2.0, the classical framework for text-based user interfaces. Now cross-platform and with Unicode support.