PDCurses
sciter
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PDCurses
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How to make a GUI?
The latest version can be found at: https://pdcurses.org/
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GDB on Windows 10, no TUI at all?
I use GDB with openocd on ubuntu system to debug a Samd51 MCU using jlink. it's working good until when I lay next and look at the source code in graphical terminal, so if I scroll in TUI source code, GDB crashed and start printing in weird way(not sure if it's GDB It's might be the ubuntu terminal not liking it). So I decided to use it on windows with the jlink GDB server app, But the issue no is I can't use the TUI interface in windows terminal, and it says not supported, while some people on the internet talking about a missing curses lib. from pdcurses.org on windows that's why not working. any one having any idea on how to make the TUI works?
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Can curses lib handle resizing of Windows console?
However, I now experimented a litte with the PDCurses implementation in Windows 11, and found that
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stty not recognized, can't find any solutions anywhere else. Anyone know a fix or another way to set input to raw?
I'm not sure of what's good or bad of the various variants but quick googling found (https://github.com/wmcbrine/PDCurses).
- Expecting pdcurses?
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PDCurses alternatives - notty and S-Lang
3 projects | 30 Dec 2021
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I can't include external libraries to my mingw installation
Since ncurses doesn't support Windows, you need PDCurses instead. After extracting the source tarball, cd into wincon/ and run make, which produces pdcurses.a static library. You'll need that library and curses.h from the project root.
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NNN-like File Explorer
nnn uses the ncurses library. Someone has to compile it with PDCurses to work natively in cmd: https://pdcurses.org/
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Something faster than printf?
On Windows you might need to use a shim layer (https://pdcurses.org/). However that actually creates an SDL based window and prints characters there.
- PDCurses (ncurses for dos)
sciter
- Show HN: Open Source TailwindCSS UI Components
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Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
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Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
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Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
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So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
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Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
ncurses - snapshots of ncurses - see http://invisible-island.net/ncurses/ncurses.faq.html (no pull requests are accepted)
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
wxWidgets - Cross-Platform C++ GUI Library
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
Stacer - Linux System Optimizer and Monitoring - https://oguzhaninan.github.io/Stacer-Web
flexboard - React component library for re-sizable sidebars
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
NanoGUI - Minimalistic GUI library for OpenGL