Oxide.Rust
MBINCompiler
Oxide.Rust | MBINCompiler | |
---|---|---|
3 | 6 | |
311 | 234 | |
0.3% | - | |
8.6 | 7.8 | |
1 day ago | 7 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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Oxide.Rust
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Progress on building an 8k, Middle Earth-themed map in the game "Rust".
you should look into existing Magic/Fantasy plugins for Rust on https://umod.org/games/rust. having this map + bows only + magic plugin would be really cool.
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I don't know how to private my server for me and my friends
Install umod, https://umod.org/games/rust
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do you still have oxide version 2.0.4253?
The link
MBINCompiler
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Save game info/specifications?
Both current save editors (and prolly NMSC) uses MBINCompiler's save mapping to convert field names to human-readable strings. It's all space magic to me because I don't deal with this field but you can join the modding discord (link on sidebar) to get more info from people like monkeyman and DrKaii
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How do I download all of the files in the latest "releases" page on a project?
v3.81.0-pre2
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MBIN file won't extract, can't edit cached texture.
I'm trying to edit some textures in the game to add custom decals but they're all cached. It wouldn't be a big deal as apparently you can just unpack the MBIN files, edit the entries and repackage them, however the MBIN compiler seen here just refuses to work for me. I have all of the .NET stuff installed but whenever I drag and drop an MBIN on it, it just does absolutely nothing. Could anyone tell me what could possibly be going wrong? Thanks.
- I can not decompile NMS_REALITY_GCTECHNOLOGYTABLE.MBIN
- New compiler released last night
What are some alternatives?
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