OpenXRProvider
Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library. (by 1runeberg)
OpenXR-SDK-Source
Sources for OpenXR loader, basic API layers, and example code. (by KhronosGroup)
OpenXRProvider | OpenXR-SDK-Source | |
---|---|---|
1 | 5 | |
16 | 624 | |
- | 2.1% | |
10.0 | 6.9 | |
over 1 year ago | 10 days ago | |
HTML | Python | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenXRProvider
Posts with mentions or reviews of OpenXRProvider.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-16.
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What is a good alternative (Wrapper Library) of OpenXR?
Rune from Valve started https://github.com/1runeberg/OpenXRProvider as a side project, though it doesn't look very active https://runeberg.medium.com/the-dawn-of-openxr-6824989613b9
OpenXR-SDK-Source
Posts with mentions or reviews of OpenXR-SDK-Source.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-03.
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Stereoscopic Rendering for VR from Scratch?
I‘d recommend to take a look at the Hello_Xr sample in the OpenXr repository here: https://github.com/KhronosGroup/OpenXR-SDK-Source/tree/master/src/tests/hello_xr
- Beginner friendly tutorial of openxr
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Most efficient way to figure out what is creating uninitialised values?
I've dug into it some more and the file is from Monado, which I had compiled with debug symbols due to similar issues having happened before. xr_generated_loader.cpp:152 is from OpenXR-SDK-Source, also compiled with debug symbols for the same reason.
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Interfacing OpenXR Extensions
There is only one mainstream OpenXR loader implementation, the one from Khronos. Older OpenXR loader versions did export extension functions "by accident", but it was fixed quite a while ago https://github.com/KhronosGroup/OpenXR-SDK-Source/commit/d14bd22ae3a64d6bcb3a79a6119f35ad0a2d3110
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openxr initialization/application detecting VR
OpenXR API layers are like Vulkan API layers. There are two API layers that are provided by default, one to dump api calls and one to validate api calls. Those layers are now included in the openxr_loader_windows-*.zip on the OpenXR-SDK-Source releases page but you probably have to set the XR_API_LAYER_PATH environment variable or some registry key on windows for the loader to find them. Documentation: https://github.com/KhronosGroup/OpenXR-SDK-Source/blob/master/specification/loader/api_layer.adoc
What are some alternatives?
When comparing OpenXRProvider and OpenXR-SDK-Source you can also consider the following projects:
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
openvr_fsr_app - Management Gui for OpenVR FSR PlugIn