OpenXRProvider
Provides application and engine developers a simpler method to access OpenXR runtimes (e.g. SteamVR, Oculus, WMR, Monado, etc) without having to wade through the intricacies of directly using the raw OpenXR Loader library. (by 1runeberg)
MCXR
VR minecraft mod using OpenXR and fabric (by mcxr-org)
OpenXRProvider | MCXR | |
---|---|---|
1 | 9 | |
16 | 323 | |
- | - | |
10.0 | 7.6 | |
over 1 year ago | about 1 year ago | |
HTML | Java | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
OpenXRProvider
Posts with mentions or reviews of OpenXRProvider.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-16.
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What is a good alternative (Wrapper Library) of OpenXR?
Rune from Valve started https://github.com/1runeberg/OpenXRProvider as a side project, though it doesn't look very active https://runeberg.medium.com/the-dawn-of-openxr-6824989613b9
MCXR
Posts with mentions or reviews of MCXR.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-11.
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What is causing the flickering of conveyer items and fluids?
Have you tried changing the flywheel backend? Some visual bugs or artefacts can occur because of it. I do not know if this really is the cause of your problem, but it very well could be. A github issue tracker can be found here stating a similar issue. Try changing the flywheel config in "Create Config" >> Configure >> Access Configs of other Mods >> Flywheel >> Client Config >> Backend" and try a few of the options, maybe one will work for you!
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Minecraft with 1024 chunk render distance
Unfortunately, I couldn't get it to work with MCXR. I haven't tried it with Vivecraft, since that isn't updated to 1.19, and I'm not too sure how to use Fabric mods with it.
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are we able to play 1.19 on questcraft?
Sure!
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Vivecraft 1.19
Download the jars from here
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Any way to go back to 1.16?
I think he means MCXR which is the mod that makes it able to run in vr mode. This mod is only in version 1.18 and up. You can look it up yourself herehttps://github.com/Sorenon/MCXR
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Please add OpenGL/Vulkan Support to WMR OpenXR Runtime
I also remembered the new minecraft xr mod https://github.com/Sorenon/MCXR but I don't know much about it.
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Vivecraft (Minecraft VR) bad performance with shaders
Yeah Vivecraft is a beast to run with shaders. Checkout this, it's an engine re-write that's more performant: https://github.com/Sorenon/MCXR
- What really happened at Mojang
What are some alternatives?
When comparing OpenXRProvider and MCXR you can also consider the following projects:
StereoKit - An easy-to-use XR engine for building AR and VR applications with C# and OpenXR!
urns-mod - A Minecraft mod that adds the clay urn to the game, a fragile container that is affected by gravity.