OpenTibia-Unity
ml-agents
OpenTibia-Unity | ml-agents | |
---|---|---|
1 | 60 | |
102 | 16,416 | |
- | 1.4% | |
0.0 | 8.0 | |
over 3 years ago | 6 days ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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OpenTibia-Unity
ml-agents
- How do I change the maximum number of steps for training
- are the install steps update to date?
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Help with regenerating new worker id
I am a beginner to using ML Agents to simulate an environment for DL i am trying to trial runs by tinkering through different values between the action space and keep encountering this issue when attempting to run a new trial. I've tried mlagents-learn --force and mlagents-learn --run-id=newtest but both prompt the same error message. Using linux, I am aware of a similar bug occuring in older versions (https://github.com/Unity-Technologies/ml-agents/issues/1505) but solutions didn't fix it.
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Trying to get into AI
The Github page for ML-Agents has a fairly straight forward example.
- Implement API to allow AI/ML to play your game, or is it not needed?
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Is there a good alternative to Unity ML Agents?
Very few commits in the last year and not many new features (https://github.com/Unity-Technologies/ml-agents/commits/develop)
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At least I put effort into the AI prompt to generate some code that people can refer to, whereas you do absolutely nothing to contribute to the community.
and PR content: https://github.com/Unity-Technologies/ml-agents/commit/ed212103e451449bf84711a4a8f7bf11dfb1211a
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I have some questions as an absolute beginner.
Unity can build a stand-alone application or be used as a library. Javascript is deprecated, and Boo along with it although it was never really supported to begin with. Various types of machine learning are supported through the ML-Agent Toolkit and pretty well documented. The toolkit has a Python API but you should be careful about doing anything too unusual in Unity because the documentation tends to have a lot of dead-ends.
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Could Somebody please help me figure this out ? been struggling with it for a week now
Op, I'd just pull the repo again to a new folder from https://github.com/Unity-Technologies/ml-agents (use SourceTree for simplicity if you don't know git).
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Unity ML-Agents documentation is wrong, I can't build an executable and run training as the docs state
My github issue on their documentation: https://github.com/Unity-Technologies/ml-agents/issues/5899
What are some alternatives?
forgottenserver - A free and open-source MMORPG server emulator written in C++
gym - A toolkit for developing and comparing reinforcement learning algorithms.
otclient - An alternative tibia client for otserv written in C++11 and Lua, made with a modular system that uses lua scripts for ingame interface and functionality, making otclient flexible and easy to customize
AirSim - Open source simulator for autonomous vehicles built on Unreal Engine / Unity, from Microsoft AI & Research
tibia-map-data - :beginner: Fully explored Tibia maps in a human-readable format.
carla - Open-source simulator for autonomous driving research.
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
unity-avatar-generation - A minimal example of how to use Unity's AvatarBuilder.BuildHumanAvatar API.
ultimate-volleyball - 3D RL Volleyball environment built on Unity ML-Agents
tensortrade - An open source reinforcement learning framework for training, evaluating, and deploying robust trading agents.